While not perfect, the next release will have an easy to way to enable it. There will be a menu list that lets you edit EVERY variable there is in the game, complete with descriptions and stuff. Thus if people need it they can be told the variable and they can enable it before starting the campaign.
An other way would be to enable/disable the respawn shield in regard to the selected skill (in the campaign only) but i feel like the original poster had more problems with the later levels so this could be just the opposite of what he wants
Alien wrote:Shotgun secondary should be fixed and weapon made as pickable. I'm also for invincibility because of some networking problems people who respawn are seen earlier by enemies than they can move.
Fix? HOW? Would help to be more specific..
I see no problem with either pressing mouse1 or mouse2.. making it possible to switch the firemodes would only make the code needlessly more complex.
The little latency due to networking hardly warrants the respawn shield. Besides if the respawning guy is the low-pinger AND gets protected he is even more at an advantage
LOL sorry.. you wrote weapon MADE pickable.. not weapon mode pickable.. forget the last paragraph. However the weapon CAN also be picked up if mappers put the weapon entity into maps. And the gun is dropped (for pickup) when fragged.. But starting just with the laser is a bad IDEA imo. Or do you have an idea about a replacement that will NOT be overpowered or be work to implement?