respawn shield request

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what do you think about implementing the respawn shield?

no need
14
54%
1 - 2 seconds
8
31%
3 - 4 seconds
3
12%
5 - 9 seconds
0
No votes
10 -15 seconds
0
No votes
longer that 15 seconds
1
4%
 
Total votes : 26

respawn shield request

Postby unfa » Thu Jan 29, 2009 9:30 pm

Hi everyone. I finished the single player campaign of version 2.4.2 of Nexuiz and I was very frustrated on some maps beacuse of lack of the respawn shield. If you don't know what on earth is that read below:

Respawn shield is a feature, that players are immortal (don't take any damage from projectiles, lava, slime etc.) for a short time after respawn. That gives players chance of getting some weapon or running from a slaughterhouse to save their own precious life.

If you played a match with too many players on too small map and you got killed 4 times in 6 seconds without any chance of defence - that is pissing up. Why not to fix it? :wink:

What do you think?
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Postby Ed » Thu Jan 29, 2009 10:21 pm

It could be optional but I don't think should be compulsory. It would otherwise interfere with some gametypes like Instagib.

The shotgun is a pretty powerful weapon short range and any invincibility might make it too easy to get a killing spree on respawn.
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Postby Sepelio » Thu Jan 29, 2009 10:24 pm

Ed wrote:It could be optional but I don't think should be compulsory. It would otherwise interfere with some gametypes like Instagib.

The shotgun is a pretty powerful weapon short range and any invincibility might make it too easy to get a killing spree on respawn.


Right on the ball. If your fast enough you can get out of any situation with the laser. Due to the weapons in nex being fairly balanced, the shotgun can be quite deadly too.

I suppose something optional for servers/single player could be neat.
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Postby Mirio » Thu Jan 29, 2009 11:24 pm

Sepelio wrote:If your fast enough you can get out of any situation with the laser.

Not anyone can do laserjumps :/
thats why i vote for 1-2 secs because of the new players. example: spawn killing at Facing Worlds behind the base. just evil - for everyone. Ok you might fall down but not in all maps ;)

and of course not in all gametypes (Minsta, Insta etc.)

who voted over 15 secs ? lol
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Postby Alien » Fri Jan 30, 2009 8:25 am

Shotgun secondary should be fixed and weapon made as pickable. I'm also for invincibility because of some networking problems people who respawn are seen earlier by enemies than they can move.
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Postby esteel » Fri Jan 30, 2009 8:45 am

While not perfect, the next release will have an easy to way to enable it. There will be a menu list that lets you edit EVERY variable there is in the game, complete with descriptions and stuff. Thus if people need it they can be told the variable and they can enable it before starting the campaign.
An other way would be to enable/disable the respawn shield in regard to the selected skill (in the campaign only) but i feel like the original poster had more problems with the later levels so this could be just the opposite of what he wants :)

Alien wrote:Shotgun secondary should be fixed and weapon made as pickable. I'm also for invincibility because of some networking problems people who respawn are seen earlier by enemies than they can move.

Fix? HOW? Would help to be more specific..
I see no problem with either pressing mouse1 or mouse2.. making it possible to switch the firemodes would only make the code needlessly more complex.
The little latency due to networking hardly warrants the respawn shield. Besides if the respawning guy is the low-pinger AND gets protected he is even more at an advantage :P

LOL sorry.. you wrote weapon MADE pickable.. not weapon mode pickable.. forget the last paragraph. However the weapon CAN also be picked up if mappers put the weapon entity into maps. And the gun is dropped (for pickup) when fragged.. But starting just with the laser is a bad IDEA imo. Or do you have an idea about a replacement that will NOT be overpowered or be work to implement?
Last edited by esteel on Fri Jan 30, 2009 11:41 am, edited 1 time in total.
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Postby ai » Fri Jan 30, 2009 10:34 am

Alien wrote:Shotgun secondary should be fixed and weapon made as pickable.

It would be totally useless making the shotgun being pickup-able as everyone already starts with one which would only result in more entities to place out and one extra unnecessary model. The shotgun ammo is already enough, unless you suggest that people spawn without the shotgun which would be really bad as you had no defense whatsoever anymore.
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Postby divVerent » Fri Jan 30, 2009 4:24 pm

Actually, the shotgun IS pickup-able.

The only weapon that can't ever be picked up is the laser, and that is only because nobody made a laser pickup model.

Someone PLEASE make such a model so you can make maps where you start without laser, and pick one up later (e.g. on race maps).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Fri Jan 30, 2009 5:17 pm

Protection shield and a laser. No need to have a shotgun like this. Shotgun could be made as a proper weapon finally instead of having secondary fire mode as a joke in order not to make it too powerful for primary weapon (no more excuses then).

Once I get a good connection I can get only 30 and be LPB, but I still can say that I'm being shown earlier than being able to move. That is the first moment you respawn you already have a rocket explosion inside your face. It was in all previous Nexuiz versions I've played so I got used to it but still I can do same thing for other players so I think it's not my solo problem.
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Postby divVerent » Fri Jan 30, 2009 6:01 pm

Well, this isn't even a bug, but absolutely normal and can't be helped.

You respawn on the server. If your ping is higher than someone else's, he'll OF COURSE see you respawn first.

BTW, spawn shield DOES exist and is an option.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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