respawn shield request

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what do you think about implementing the respawn shield?

no need
14
54%
1 - 2 seconds
8
31%
3 - 4 seconds
3
12%
5 - 9 seconds
0
No votes
10 -15 seconds
0
No votes
longer that 15 seconds
1
4%
 
Total votes : 26

Postby Alien » Fri Jan 30, 2009 6:23 pm

It think it does not matter on the lag so much. I guess it might be rendering related (you are shown as active for others while the scene where you respawn in still rendered on your screen and you think you're still respawning).
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Postby ai » Fri Jan 30, 2009 6:29 pm

Taking away shotgun and replacing it with shield would in no way work. You could have the shield of the universe and still being without a weapon the enemy would just follow you until your shield would go away and than BAM. He would laser you off any weapons or take them before you.

Now if we talk maps where an enemy would have too long to walk to get to the spawn place you'd still be vulnerable once the shield failed and while you might yet not have picked up a weapon.

Shotgun is absolutely perfect. Trust me, it has saved me tons of times, if you cannot use it don't punish all the others by saying it should be changed/removed. Besides, a starting weapon shouldn't be all powerful, this weapon is actually almost overpowered for a starting weapon.

However, a shield of 2-3 sec would be nice. Anymore and it would break, I'm a bit iffy about 3 secs actually.
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Postby Alien » Fri Jan 30, 2009 7:12 pm

It should be made as separate weapon and you also have laser to defend and get away quickly.
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Postby ai » Fri Jan 30, 2009 7:20 pm

Laser is not capable of defending oneself with, only to disorient an opponent, which can be useful indeed (I use it all the time), but as a defensive weapon it's not good.
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Postby Mirio » Fri Jan 30, 2009 7:21 pm

Alien wrote:It should be made as separate weapon and you also have laser to defend and get away quickly.

and what if you are for the first time on a server?
i don't get this discussion :P the shotgun is really the perfect start weapon and if you don't like it Alien just drop it ;)
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Postby Alien » Fri Jan 30, 2009 8:25 pm

ai wrote:Laser is not capable of defending oneself with, only to disorient an opponent, which can be useful indeed (I use it all the time), but as a defensive weapon it's not good.

Laser is both good as defensive and as attacking weapon. You can run away or push incoming attacker (defense)/ finish enemy from long range after nex shot (attacking).

Mirio wrote:and what if you are for the first time on a server?
i don't get this discussion Razz the shotgun is really the perfect start weapon and if you don't like it Alien just drop it Wink


Said by someone who always drops :P UT had just an enforcer as a primary next to hammer :D and nobody complained.
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Postby Chubby » Fri Jan 30, 2009 8:30 pm

my opinion??? Shit happens if you get spawnkilled.
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Postby divVerent » Fri Jan 30, 2009 8:31 pm

Enforcer wasn't bad.

Anyway, spawnshield IS ALREADY THERE. In svn, it also automatically turns off once you shoot, so you can't do killing sprees with it.

g_spawnshieldtime 2 to activate it.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby ai » Fri Jan 30, 2009 8:38 pm

Alien wrote:Laser is both good as defensive and as attacking weapon. You can run away or push incoming attacker (defense)/ finish enemy from long range after nex shot (attacking).

Yes of course, but I was talking about as soon as you spawn, then a laser isn't enough to protect yourself with.
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Postby Alien » Fri Jan 30, 2009 8:42 pm

The reason I mentioned enforcer is because:

shotgun secondary can't be fixed because it will become too powerful -> fixing it and making as separate pickable weapon would be bad because you are stuck with the laser -> laser is bad weapon even it is comparable to enforcer in damage and despite the fact you can laserjump with it or that is the best weapon in space maps

What will be more excuses to keep irrational secondary fire? That people are too attached to it while dropping the weapon the same second they get nex, rl, mortar, ... Or that weapon designed for combat was intentionally designed to perform worse than it could? Why not rockets flying backwards into the face then?

Laser is enough to protect oneself especially if you are not killed the same second you respawn without noticing that you've respawned.
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