respawn shield request

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what do you think about implementing the respawn shield?

no need
14
54%
1 - 2 seconds
8
31%
3 - 4 seconds
3
12%
5 - 9 seconds
0
No votes
10 -15 seconds
0
No votes
longer that 15 seconds
1
4%
 
Total votes : 26

Postby ai » Fri Jan 30, 2009 9:04 pm

Anyway, there already are plenty of threads where you argue for the shotgun, let's not get off topic here. Though the topic has already been covered, there is a shield already implemented in the SVN so that's all good.

Laser by far isn't enough to protect yourself with. You have laser, someone else has shotgun, the shotgun would probably win 95% each time (depending on the skills of those players, not talking noob-shotgun vs pro-laser).
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Postby Alien » Fri Jan 30, 2009 9:16 pm

Try to catch anyone with shotgun while they have the laser.

Next time I'll upload a video of a laser guy who constantly did 3 or more laser hits in the air.

I'll argue about shotgun cause it obvious that sec fire was made like this because of lack of imagination.
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Postby ai » Fri Jan 30, 2009 9:55 pm

Alien wrote:I'll argue about shotgun cause it obvious that sec fire was made like this because of lack of imagination.

Well, you want secondary to be one shot right? The primary already is a one shot fire, then there would be no imagination at all in that.
I also meant laser vs shotgun fight. In certain situations the laser gun would have no chance of escaping, thus the shotgun guy would easily kill that laser guy than the laser guy killing the shotgun guy. Newbies would have no idea to use the laser to get them out of trouble at spawn, and even if they did, it still requires a skill.

When one has to defend oneself he doesn't choose the laser to kill his opponent (unless he's really skilled with it and try to disorient the opponent), he would choose another weapon. But to get away, yes, the laser is there at hand.
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Postby Alien » Fri Jan 30, 2009 10:02 pm

In most situations you would have trouble cornering laser guy to use shotgun effectively.

I would want hold right button & charge (aka showing putting more bullets into the gun animation) -> huge blast of pellets, not this 3 shots, 2 miss situation.

http://en.wikipedia.org/wiki/Shrapnel
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Postby Mirio » Fri Jan 30, 2009 10:05 pm

Alien wrote:
Mirio wrote:and what if you are for the first time on a server?
i don't get this discussion Razz the shotgun is really the perfect start weapon and if you don't like it Alien just drop it Wink
Said by someone who always drops :P UT had just an enforcer as a primary next to hammer :D and nobody complained.


Yes, but only in CTF because there you spawn usually beside another weapon and i change them with the mouse wheel :wink:

Alien wrote:Try to catch anyone with shotgun while they have the laser.

Next time I'll upload a video of a laser guy who constantly did 3 or more laser hits in the air.


http://www.youtube.com/watch?v=6Tr3pQ-canQ
http://www.youtube.com/watch?v=g7LD71pxKrA

:D
in the 1st video he can't even get me with his RL ;)
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Postby divVerent » Sat Jan 31, 2009 9:36 am

As a matter of fact, I have reliable stats on this question.

In shotgun vs laser duels, the shotgunner wins in 59% of the cases. That's ALMOST even.

The REAL weakness of the laser is against other weapons than the shotgun. E.g. against Uzi users, shotgunners win in 41% of the cases, while laser users just win in 30% of the cases. Against Electro, shotgun wins in 35% of the cases, but laser just in 19%.

So the shotgun certainly is NOT too weak. Stop spreading that myth. As a starting weapon, it is balanced just right. It's sure the worst of the "actual" weapons (that is, excluding laser, hook, porto), so every weapon you pick up is an upgrade for you. But it certainly is not useless, as these stats show. You'd be MUCH worse off with a laser.

In a way, the SG is comparable to UT's enforcer in this respect.

We need a "double shotgun" mode where you can hold one with each hand :P
1. Open Notepad
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You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Sat Jan 31, 2009 9:50 am

As you have posted we can see that the shotgun still sucks against all other weapons and insensible sec. fire is not helping either. It seems like it's shotgun's fate not to be made real weapon which could stand in it's own way against rl whores.

And such comparisons are wrong. This way you could compare hook versus laser where laser would win 99% cases. It wouldn't make laser stronger weapon. When comparing weapons one should consider that laser in it's basic form is a movement weapon and not meant for dueling what your stats show. Being fragged while jumping with a laser does not make the laser a bad weapon.

Why nobody makes CTF stats how many flags are captured without using the laser divided from the total amount of captures? Laser allows to grab even more poweful weapon than your enemy has (depending on the situation of course) while most of the other weapons do not.
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Postby ai » Sat Jan 31, 2009 11:34 am

I really don't know what you're on about Alien. Of course laser is used when capping a flag, as you said, it's a movement 'weapon'. But saying that one should spawn with ONLY laser is to be honest, absurd. As you would have no way in defending yourself as well against enemies (newbies especially would have a hard time). In close combat shotgun is very strong and can save your hide, but laser wouldn't. It does little damage. And shotgun is mainly in close combat.

Alien wrote:As you have posted we can see that the shotgun still sucks against all other weapons and insensible sec. fire is not helping either.

Isn't that the point? As div0 said, any weapon you pickup should be an upgrade than the starting weapon. However, a shotgun can still win against RL quite easy if you keep your distance and only use primary fire. Sec fire is only in close combat (as it's spread is greater). It's damage is almost the same if not the same (dunno about that), so in close combat sec. fire means 3 primary shots in sequence and if you hit that's deadly. If you miss then you need to become better at aiming and predicting, i.e. you need more skills.
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Postby divVerent » Sat Jan 31, 2009 11:40 am

Alien wrote:As you have posted we can see that the shotgun still sucks against all other weapons and insensible sec. fire is not helping either. It seems like it's shotgun's fate not to be made real weapon which could stand in it's own way against rl whores.


Sure, we need ONE starting weapon that's actually a weapon. This doesn't necessarily have to be a shotgun, but it currently is, and I see no reason to change that.

Q3A used a MG for that purpose, and UT the enforcer. So?

If you want a stronger SG, why not something like Q2's super shotgun?

And such comparisons are wrong. This way you could compare hook versus laser where laser would win 99% cases. It wouldn't make laser stronger weapon. When comparing weapons one should consider that laser in it's basic form is a movement weapon and not meant for dueling what your stats show. Being fragged while jumping with a laser does not make the laser a bad weapon.


I was merely supporting the fact that making the laser the ONLY starting weapon would suck, as the shotgun IS stronger *AS A WEAPON* than the laser is.
1. Open Notepad
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You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Mirio » Sat Jan 31, 2009 12:04 pm

Back to topic now! :roll: :arrow: respawn shield request

Create you own topic for the nonsense discussion about the shotgun.
RL as a start weapon! is everyone happy now? :P
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