respawn shield request

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what do you think about implementing the respawn shield?

no need
14
54%
1 - 2 seconds
8
31%
3 - 4 seconds
3
12%
5 - 9 seconds
0
No votes
10 -15 seconds
0
No votes
longer that 15 seconds
1
4%
 
Total votes : 26

Postby divVerent » Sat Jan 31, 2009 12:25 pm

That topic is stupid, as this feature is ALREADY THERE.

Stop arguing and try it out on the OTLD servers.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby PinkRobot » Sat Jan 31, 2009 3:01 pm

Mirio wrote:RL as a start weapon! is everyone happy now? :P

I can has mortar?
Now with new shiny avatar.
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Postby FruitieX » Sat Jan 31, 2009 8:18 pm

Mirio wrote:RL as a start weapon! is everyone happy now? :P


No. :P
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Postby Alien » Sat Jan 31, 2009 8:31 pm

divVerent wrote:If you want a stronger SG, why not something like Q2's super shotgun?


Cause there is no reason to add another shotgun when this particular one could be fixed.
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Postby [-z-] » Sat Jan 31, 2009 9:54 pm

If this gets implemented I think the damage should be reduced for those seconds as well. I believe it's unfair to have a respawner have full fire power while technically being invincible.
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Postby divVerent » Sun Feb 01, 2009 8:04 am

Alien wrote:
divVerent wrote:If you want a stronger SG, why not something like Q2's super shotgun?


Cause there is no reason to add another shotgun when this particular one could be fixed.


It can NOT get fixed, if it should stay a starting weapon.

And if it should not stay a starting weapon, we need another starting weapon, as the laser alone is not good enough.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Sun Feb 01, 2009 10:45 am

Laser would be good enough if 3 seconds invincibility would be by default.
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Postby ai » Sun Feb 01, 2009 11:00 am

Alien wrote:Laser would be good enough if 3 seconds invincibility would be by default.

No, it wouldn't it really wouldn't. Not all people can get a weapon under 3 seconds, not all people know how to use the laser, even experienced players will have trouble either finding weapons or defend themselves with only laser. In crowded CTF servers for instance people will take all the weapons all the time, leaving the freshly spawned player with nothing, then what?

Laser only starting weapon is impossible unless you want to screw the current player base over. Can't you see how bad that would be, really? (Don't think only about yourself if you can handle yourself with only laser, think about others as well)
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Postby Alien » Sun Feb 01, 2009 11:46 am

In 3 seconds people can reach enemy base and grab the flag. And no, I'm not good with laser either (actually, I suck) so I can really say that surviving with laser is possible unless you're playing in eggandbacon or similar sort of maps (even there it's easy to score with laser only). In good maps you usually spawn at your base (talking about CTF) and you can take time to search for the weapon. If people play with dumb players who grab all the weapons possible it's not the fault of the laser but lack of the teamplay. In DM you shouldn't spawn at the same place where you were killed. If that happens neither shotgun nor laser would help (see pavlvs's video for reference).

It seems shotgun keeping as primary weapon idea is only backed up by spam/one room map gameplays where enemies are all around and neither 3 secs of invincibility nor 15 would help. Going on with this philosophy I could also argue that we should start with nex because shotgun is useless in facing worlds, greatwall...

Both UT and Quake had one long range weapon as a starting one and nexuiz has laser which is enough.
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Postby divVerent » Sun Feb 01, 2009 11:50 am

You are free to try this out on your own server.

g_start_weapon_shotgun 0
g_respawnshieldtime 3

You'll see that the laser does NOT suffice. But just try it out and host a server with it. You have the freedom to do so.

Another thing: you should not stay invulnerable once you fire a weapon. It'd be unfair if you shoot someone, but he can't shoot back because of your spawn shield. This is why the spawn shield automatically turns itself off after having shot a weapon. Could MAYBE change this to turn the shield off after damaging an enemy (so you stay invulnerable while laser jumping only), but really don't see the point in that. Maybe someone else.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Posts: 3809
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