respawn shield request

Discuss Nexuiz gameplay here.

Moderators: Nexuiz Moderators, Moderators

what do you think about implementing the respawn shield?

no need
14
54%
1 - 2 seconds
8
31%
3 - 4 seconds
3
12%
5 - 9 seconds
0
No votes
10 -15 seconds
0
No votes
longer that 15 seconds
1
4%
 
Total votes : 26

Postby Alien » Sun Feb 01, 2009 12:15 pm

It does not suffice when/if you attack with laser only.

What do I do now is going to nex place, taking nex, also taking rl if in my way. After taking nex I drop shotgun if playing with config. Tend up using nex instead of shotgun in close combat (meh) cause it's more efficient -> using shotgun you're killed earlier because shotgun doesn't start shooting 2 and 3 blasts if you're dead. Also take hagar because of rockets, but can't drop it because it also drops rockets. So actually I usually use only 3 weapons laser, nex, rl. I use shotgun only when I'm lazy to take something better and usually end up dead for using/abusing 2nd fire mode hoping that enemy wouldn't be pushed away/wouldn't kill me in that time.
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Postby ai » Sun Feb 01, 2009 1:22 pm

One thing that I always wondered is why the heck people are dropping they shotgun, it's a weapon, you do not suffer from actually having it in your inventory, dropping the shotgun means you want to die, pretty much.
I can't tell you how many times shotgun has helped me. Cause you see, Nex has a long refire and sometimes you don't take MG so this is what I do. I shoot Nex when in close combat, immediately switch to shotgun, either press primary or secondary (depending how close the enemy is). If I use primary I shoot like 2-3 times, then after either 2-3 primary shots or one secondary I then switch back to Nex. I continue this until either the enemy is dead or me. Cause if I miss with the Nex hopefully I injure the guy with the shotgun making him even more vulnerable.
Many times I actually end up killing the person with the shotgun as I miss with the Nex. Also primary fire can reach a long way, I use it all the time when not having another weapon. If in CTF for instance, the enemy has a flag and running, of course I wouldn't want to use the laser cause then it would mean more boost for the enemy, hence why I'm using the shotgun, and sometimes I end up killing him.

Do not underestimate the shotgun just because you don't know how to use it. And do NEVER throw the shotgun away, why do you/people do that? It doesn't hurt you in any way having a backup weapon, it's just plain stupid.
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Postby Alien » Sun Feb 01, 2009 2:13 pm

Cause in current form secondary fire mode is useless and there much better weapons. Furthermore, it's easier to manage everything with mouse wheel when you have only 3 weapons (spin it forward or backward). Shotgun should be used for close fighting not nex.
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Postby ai » Sun Feb 01, 2009 2:45 pm

Alien wrote:Shotgun should be used for close fighting not nex.

Alien wrote:After taking nex I drop shotgun if playing with config. Tend up using nex instead of shotgun in close combat (meh) cause it's more efficient

Hypocrite? :P
I do use shotgun in close combat, I also use Nex in close combat, I switch between those all the time, one Nex shot -> shotgun -> one Nex shot -> shotgun. Whenever Nex reloads or I in certain situations I do use shotgun. Actually I prefer using shotgun over other weapons, and in certain situations over other weapons. Electro for instance, I'm better with shotgun than Electro. If I miss a lot with mortar I usually switch to shotgun so that I can have hitscan weapon, same if I see that my rockets from RL are too slow or I miss I switch to shotgun as well.
Well, the number 2 is just above the 'W' so it's not so hard to switch to it. But weapon switching, whether by binds or by mouse it's all personal preference, I just can't use the mouse wheel to change weapons. Some mice are also very sensitive and might mess it up, I'd rather use reliable binds.

Why do you think/say the sec fire mode is useless? Please elaborate more on that than just saying it without backing it up. It really isn't useless, 3 fast primary shots in a sequence, how more useless is that than the primary? Also keep in mind shotgun is a close combat weapon, all shotguns in the world are close combat.
Fallout 2 had a shotgun which fired all of it's magazine (7-8 shots) in sequence ^_^ This is the same concept only 3 shots.
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Postby Alien » Sun Feb 01, 2009 5:01 pm

What?

Should (in obligation sense) means how it should/ought to be not what I do/is now. Shotgun should be more efficient in close combat than long range sniping weapon. However, it isn't the case now. Nexuiz looks like CS where people fight with AWPs all the time.

Fallout has turn based combat so it does not matter how the particular weapon shoots. You can't be attacked during your turn.

I've been elaborating about useless second fire all the time (done that 4 times at least). Even created a video to show and a patch to try other combinations. Secondary fire 1st shot pushes enemy even it is stationary. Therefore 2nd and 3rd usually miss because you can't reaim in the short time inbetween. It gets even worse if enemy is jumping because your arm can't be so fast to follow the target. The only way sec. fire works is if the enemy is standing straight ahead and is not moving sideways. Another thing why secondary is useless in close combat is that successful nex means instakill where your shotgun is able to shoot only 1 of 3 shots if both opponents start shooting at the same time. Therefore it's more efficient to use nex.
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Postby ai » Sun Feb 01, 2009 5:44 pm

Alien wrote:Another thing why secondary is useless in close combat is that successful nex means instakill where your shotgun is able to shoot only 1 of 3 shots if both opponents start shooting at the same time. Therefore it's more efficient to use nex.

All weapons cannot be the same or otherwise only one weapon would be used all the time. If shotgun sec would be one shot and very strong, it wouldn't be much different than the Nex, what fun is it in that, no variety. In this case it would be: In close combat, use a strong 'Nex with spread' i.e. shotgun, when enemy is far away, use the Nex.
Sec fire also doesn't push the enemy that much and one can easily follow an enemy with the arm if you can predict where he's going and you've got a relatively steady arm.

However, Nex is a unique weapon, shotgun is a unique weapon. They all have their different uses, strengths and weaknesses. This argument is starting to get pointless. It seems you want all weapons to be equal (well, in this case shotgun equal to Nex but used in different situations).
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Postby Alien » Sun Feb 01, 2009 7:19 pm

ai wrote:All weapons cannot be the same or otherwise only one weapon would be used all the time. If shotgun sec would be one shot and very strong, it wouldn't be much different than the Nex, what fun is it in that, no variety. In this case it would be: In close combat, use a strong 'Nex with spread' i.e. shotgun, when enemy is far away, use the Nex.
Yes, exactly. It is the same thing in Quake. One uses rail for long range fights and uses shotgun (cause it IS very good wpn) in close fights. I'm against the current tendency to use nex (awp) all the time. Game currently consists of nex whores, rl whores, campers and spammers. Why shouldn't there be any cq dogfights where the shotgun miss/hit would be vital? Nexuiz is fast enough that people wouldn't hit all the time.
ai wrote:Sec fire also doesn't push the enemy that much and one can easily follow an enemy with the arm if you can predict where he's going and you've got a relatively steady arm.
Yes, when target is STATIONARY, AT THE SAME PLANE and STRAIGHT AHEAD and not when target is LASERJUMPING or STRAFING all the time or you're involved in cq combat because positions change too quickly.
ai wrote:However, Nex is a unique weapon, shotgun is a unique weapon. They all have their different uses, strengths and weaknesses. This argument is starting to get pointless. It seems you want all weapons to be equal (well, in this case shotgun equal to Nex but used in different situations).
I want all weapons to be BALANCED (equal if you like it) and not the way that nex in all ways is better than shottie. Crylink sucked and was buffed up. Why everyone was happy? Because it was another weapon you could use and pick up not because you would get more cells for the nex. Shotgun in unique weapon in its basic form cause it is very slow to reload and usually deadly if shot hits and not like it shoots 3 shots if one shot would be more effective.
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Postby Agama » Sun Feb 01, 2009 8:57 pm

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Postby Alien » Mon Feb 02, 2009 6:23 am

Now, you WOULD have done that with nex only with ONE shot. ;) A one shotgun shot still would be more effective. You can see in the video that you hit only first shot shooting second time (two were missed because of mkzelda's air movement).

Don't tell me that this combo is also one of the excuses to keep lasers secondary fire to switch to previously used weapon (no offence).

Nice frag, btw.
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Postby ai » Mon Feb 02, 2009 10:48 am

Alien wrote:Now, you WOULD have done that with nex only with ONE shot. ;)

With that mindset you might as well have said you could do the same with mortar, RL, electro, crylink, mg and any other weapon as well.
Not all people have Nex _all the time_, not all people are able to use Nex as it requires skill, just as it required skill to use shotgun. Out of 5 times, only 1 time did he hit him with 1 sec fire shot and the rest missed. But he barely got him with the one as well as his aim was off. He was also so far away that secondary would be more useless there than primary, so in that particular situation a primary would have been better.

One shotgun shot wouldn't be more effective the last time he shot (when they both were in the air), the enemy lost 3 times as much health there than what one primary would have done, i.e. primary not more effective.

It's all about skill and how well you can anticipate which mode to shoot with. Just like any other weapon, shotgun is very powerful.
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