respawn shield request

Discuss Nexuiz gameplay here.

Moderators: Nexuiz Moderators, Moderators

what do you think about implementing the respawn shield?

no need
14
54%
1 - 2 seconds
8
31%
3 - 4 seconds
3
12%
5 - 9 seconds
0
No votes
10 -15 seconds
0
No votes
longer that 15 seconds
1
4%
 
Total votes : 26

Postby esteel » Mon Feb 02, 2009 12:54 pm

Honestly i fail to see the relevance of this thread.. There already is an option to have a spawnshield and i think the current default (OFF) is good for 'a basis in all game modes'.
If you want a improved shotgun take a look at the crylink or the hlac! Both are capable weapons in the right hands. Currently that shotgun is not too powerful which it needs to be as a starting weapon but it can still pack a punch closeup or with three primary shots even at a certain distance.
The whole arsenal of guns in Nexuiz is nicely balanced and all of them are quite usable and can deal lots of damage. If some people use the nexgun more often i guess its because they feel like they can hit better with it then with others. I mean what the hell, in SVN there are effective counter guns like the machinegun, the campingrifle and a lot of general useful guns like the crylink, mortar, electro, hlac..).
It seems most people that complain about the nexgun are ctf players.. well there are nexguns ON BOTH SIDES of the map, use YOURS too or one of the counter weapons in existance. In other games modes just try to control the nexgun so you enemy does not get it!
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby Alien » Mon Feb 02, 2009 1:45 pm

Ffs, you either do not read or pretend to read and do not understand anything. The points is shotgun secondary would be much better as a one shot. It's a proven FACT! Why somebody should be so stupid and weaken the gun? (Talking about a real life). Everyone (in real life) tries to make the weapon more powerful. Somehow making the weapon to suck suits Nexuiz much better. And I am asking why? Your all answer is balance - shotgun is a primary weapon. So I say: give starting invincibility and make shotgun as a separate weapon (how it should have been from the start). Now various illogical arguments:
    how laser would be bad to ATTACK/DEFEND (providing dueling statistics);
    or how all stupid teammates grab all the other weapons and you are left without weapons;
    or how is it bad idea because we all like eggandbacon and succersocks;
arose

Firstly, I am not asking to remove the weapon from the game so I don't need the lessons how well it suits Nexuiz. Furthermore, I'm not asking to buff up the weapon either - just to fix the sec fire and make the weapon separate. And why should I care that there is HLAC, camping thing and others? I am talking about shotie, not that HLAC is better and pwns shotie and you should use HLAC because it's better and stop talking about shotie because any other weapon is better so don't use shotie. Or learn to use shotie and use only primary, because we know secondary sucks, but that does not mean anything, we still need to keep this because it should be primary, laser is too weak to attack, don't mention invincibility -> goes to infinity...
Alien
Forum addon
 
Posts: 1212
Joined: Tue Apr 22, 2008 7:12 am

Postby esteel » Mon Feb 02, 2009 2:09 pm

IMO !!! we do not need the shotgun secondary (single)shot in an extra weapon because there are already two other guns (namely the cyrlink and the hlac secondary) with basicly the SAME function. Why do you want to have three guns (with the shotgun reduced to only its primary function, even FOUR) with the same basic function?
Its fine to add weapons as long as they are new in terms of function though.

Besides your point that the shotgun secondary mode is weak because it fires a volley is just wrong. Math shows it packs quite a punch. And everyone that had someone spawn in front of him and got killed should be able to confirm this.
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby Alien » Mon Feb 02, 2009 2:16 pm

Watch my video how volleys compare to one mighty punch (same number of pellets, same damage per pellet). Just because other weapons are made sensible we should leave shotgun to suck just to keep VARIETY. As I said, rockets flying back to your face would also keep variety.

Anyway, if you've read what I've posted before, I gave a suggestion for making it bit different.
Alien
Forum addon
 
Posts: 1212
Joined: Tue Apr 22, 2008 7:12 am

Postby esteel » Mon Feb 02, 2009 2:43 pm

Honestly 'a bit different' is not enough (for me..) i do not want a game were half the guns work the same way.. If you want a shotgun-like thing that does tons of damage in one shot, get the hlac and its secondary firemode! There you ALREADY have what you want!

Not to mention that the current shotgun secondary firemode is JUST FINE. Currently its a starting gun and does almost too much damage for that. With math alone the current shotgun secondary mode deals 180 (!) damage. With a perfect hit that can even bring down a freshly spawned player! Its hard to hit perfectly though which is what balances the current gun.

Also please do not forget that if one adds a gun it will NOT magically appear in maps. People will have to place it there.. So even if someone does the MODEL, the CODE and people agree on the settings and how it shall work it would still require mappers to change all maps! The current maps work fine with the two shotgun modes. Primary for more open levels like tdm or ctf and the primary for closeup fights. You risk breaking lots of maps if you change the current starting wepaon(s).
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby Alien » Mon Feb 02, 2009 3:37 pm

Yeah, another argument - risk. What risk? What maps were designed specifically for "nexuizish" sg? CrowdedSpace.pk3, 1m^3.pk3??? It is impossibly hard to place a shotgun model near the shells.

Firstly, shotgun should be a separate weapon. Another thing, I asked about fixing sg way before HLAC was introduced (i even had a patch). So... maybe HLAC secondary should be changed, huh??? If fixed sg sec is too strong, you can always lower damage whenever you like. Keeping variety while lowering usability is a bad choice. Why not adding flames then? Would be first shotgun acting as flamethrower (don't take it serious please if you were moved by this idea, I don't really want flamethrowing shotie).
Alien
Forum addon
 
Posts: 1212
Joined: Tue Apr 22, 2008 7:12 am

Postby esteel » Mon Feb 02, 2009 3:55 pm

To me a second/fixed shotgun is just a bad idea.. the current shotgun IS FINE as a starting weapon and we already have enough shotgun like guns/firemodes. I hope i made that clear by now.

If you want to change the HLAC secondary now.. tell us what you want changed, not just demand changes. Actually you make it seem like you have no idea about the hlac secondary but still demand changes just for pete's sake.
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby Alien » Mon Feb 02, 2009 7:32 pm

I don't care much about HLAC (yes, because I have no idea). I want fixed shotgun as a separate weapon - not a starting one. Don't fix/change it if you don't like my idea. I don't have access to svn, so I can do nothing except ranting here. Case is clear enough.
Alien
Forum addon
 
Posts: 1212
Joined: Tue Apr 22, 2008 7:12 am

Previous

Return to Nexuiz - Gameplay

Who is online

Users browsing this forum: No registered users and 1 guest

cron