Nexuiz Team Fortress?

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Postby Clueless Newbie » Tue Mar 31, 2009 7:58 pm

Psychcf wrote:
[-z-] wrote:psychcf has done a lot of work on a class based mod... he said he was going to release it here: http://github.com/psychcf/nexuiz-classbased/ but has not yet.


yeah, I ran into some problems involving importing the SVN source into git, I'll see what I can do later on tonight.


What kind of classes did you make?
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Postby Clueless Newbie » Tue Mar 31, 2009 8:02 pm

alpha wrote:
Clueless Newbie wrote:
alpha wrote:This looks like CTF + classes. Might be fun :)

You mean you've never played QTF?

No idea what QTF is.

Quake Team Fortress. CTF + classes, like you said. 8)
It's the original TF, afaik. A lot of fun. With some luck, we'll be able to play Nexuiz Team Fortress some day. And hopefully, it'll be as much fun as QTF was back in the day.
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Postby KillaGrunt » Tue Mar 31, 2009 8:10 pm

YAY!!!!! I love TF and can't wait to see it on Nex
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Postby Psychcf » Tue Mar 31, 2009 8:15 pm

Clueless Newbie wrote:
Psychcf wrote:
[-z-] wrote:psychcf has done a lot of work on a class based mod... he said he was going to release it here: http://github.com/psychcf/nexuiz-classbased/ but has not yet.


yeah, I ran into some problems involving importing the SVN source into git, I'll see what I can do later on tonight.


What kind of classes did you make?


The ones from W:ET
http://en.wikipedia.org/wiki/Wolfenstei ... er_classes

the only thing that I still have to do is write some custom weapons for each class, eg a health gun for the medic.
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Postby Clueless Newbie » Tue Mar 31, 2009 10:36 pm

What kind of classes did you make?

The ones from W:ET
http://en.wikipedia.org/wiki/Wolfenstei ... er_classes

the only thing that I still have to do is write some custom weapons for each class, eg a health gun for the medic.[/quote]
Some questions that come to mind:

1: You've turned off the regeneration? (or the medic would serve no purpose)
2: How would the artillery/airstrike work with nex?
3: No turrets? :(
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Postby TVR » Wed Apr 01, 2009 4:53 am

From 'classy' a class-based version of ctf_Killall_OrganicV1:

Rocketeer
Rocket launcher v2.4, 100 health & armour
Counters Minstagiber, single rocket can take out Minstagiber's 100 health, effective against laserjumping.

Minstagiber
MinstaNex, 100 health
Counters Kojn, instagibing shots bypass Kojn's health stack, can dodge grenades by laser jumping.

Kojn
Mortar, regenerating 200 health & armour
Counters Rocketeer, excessive health allows Kojn to take many rockets while mortarjumping, grenades can prematurely detonate oncoming rockets.

Will be released upon 2.5
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Postby k0jak » Wed Apr 15, 2009 11:01 pm

Must say i'm honoured? that you named a class after myself TVR, is this available in 2.5 now? If so would be interesting to play (to see how well the class system works, I like advantages and disadvantages of classes).
:]

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kojn translates into horse.

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Postby TVR » Thu Apr 16, 2009 1:24 am

I would compile, but I don't seem to have all the shaders for the .ASEs, I'll try probing Brutail on IRC sometime.
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Postby Psychcf » Thu Apr 16, 2009 1:35 am

Clueless Newbie wrote:
What kind of classes did you make?

The ones from W:ET
http://en.wikipedia.org/wiki/Wolfenstei ... er_classes

the only thing that I still have to do is write some custom weapons for each class, eg a health gun for the medic.

Some questions that come to mind:

1: You've turned off the regeneration? (or the medic would serve no purpose)
2: How would the artillery/airstrike work with nex?
3: No turrets? :([/quote]

Well, turrets could be doable, but that would require a lot of modification, and some extra entities in the maps, so I'm not sure how practical that would be.

For the artillery/airstrike, I haven't really thought that far.

With health regeneration, I suppose that could be turned off, but regeneration is pretty slow, so I don't think it has a large effect on gameplay. The idea is that instead of pickups, you have to rely on your teammates.
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Postby MC SE7EN » Thu Apr 16, 2009 3:44 am

I love the idea, but like many of you have pointed out, getting it actually done may be a little more difficult than anyone would like...

However, I do have input: if the Turret Hook can be used on locked doors, why not call it the Tech Hook or something and add a little more functionality? "Turret Hook" implies that it is only useful on turrets, and while they may be its primary usage, it's still technically a "Tech Hook".

For the assassin class, it would be awesome if your teammates saw you as a teammate, but so did your enemies. That way, you don't have everyone on your team shooting at you if you're disguised as a member of the other team. So red players would see a red Assassin as a red player, while blue players would see the same red Assassin as a blue player of another class. That class will be automatically decided by whichever is most popular on the enemy team at the moment. If Assassins were always disguised as, say, a Rocket Soldier every time, all the whole red team has to do is say "Hey, no one play as a Rocket Soldier" and they will be able to spot disguised enemy Assassins very easily, because they will be the only red Rocket Soldier on the field. Assassins should still carry knives, but the knives should be disguised as the default weapon of whatever class the are disguised as. That way, you don't see a Rocket Soldier with a knife running around and ruin the deception. Assassins shouldn't show up on the scoreboard either, or people will be like "Hey, how come that red guy over there is listed as a blue player on the scoreboard?" and the surprise will be ruined. Of course, if a player is on the field but not listed on the scoreboard, that would also be suspicious. Maybe they should be listed as a blue player on blue players' clients and red players on other red players' clients. They should also have the option to do a team-chat with either team, or public chat. Being able to chat with the enemies would help sell the deception, and would also be useful for spying. Maybe the Assassin class could be changed to the Spy class or Infiltrator class with the purpose of not only assassinating, but also spying. Maybe give them a powerful but limited secondary weapon, disguised as the secondary weapon of their current "disguise" class.
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