Nexuiz Team Fortress?

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Team Fortress?

Postby NightRage » Tue Apr 21, 2009 3:21 am

I like the Idea very much, I would like to Contribute in any way possible.

I would like come up with concept variations of the turret gun that the engineer makes.

If this is serious of course.
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Re: Team Fortress?

Postby Clueless Newbie » Tue Apr 21, 2009 9:06 am

NightRage wrote:I like the Idea very much, I would like to Contribute in any way possible.

I would like come up with concept variations of the turret gun that the engineer makes.

If this is serious of course.


Nice to see I'm not the only one who wants a Team Fortress variant for Nexuiz. There's not much I can do to contribute to such a project, though, other than blather about what I want the result to be like. Well, I suppose I could make some concept sketches for the models. Need somebody to program, and somebody to make the player models. It won't be serious until somebody capable volunteers.
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Re: Team Fortress?

Postby CrazyClone » Mon May 11, 2009 12:39 am

Clueless Newbie wrote: It won't be serious until somebody capable volunteers.


Take this for "capable". I'm already designing a logo, a name, and am working on the in game icons.
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Re: Team Fortress?

Postby CrazyClone » Mon May 11, 2009 3:35 am

CrazyClone wrote:
Clueless Newbie wrote: It won't be serious until somebody capable volunteers.


Take this for "capable". I'm already designing a logo, a name, and am working on the in game icons.


The forum is up, check the Nexuiz TF concept forum, in Nexuiz> Editing and follow the link
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Postby Fisume! » Mon May 11, 2009 2:11 pm

Clueless Newbie wrote:
alpha wrote:Imo the best MP game ever.


No.
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Postby Psychcf » Mon May 11, 2009 8:31 pm

For the first working version, we could at least have engineers able to repair turrets. Deployables would be a bit trickier, but could be done later.
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Postby CrazyClone » Mon May 11, 2009 10:06 pm

Psychcf wrote:For the first working version, we could at least have engineers able to repair turrets. Deployable would be a bit trickier, but could be done later.


Since this isn't going to be part of Nexuiz, and a MOD, lets go on the forum i made, or a separate forum. I actually had this same Idea on the forum a while back, but I'm to lazy to find, it. search if you want. But yeah, I am making the Graphics (meaning Icons, menus, etc) , and the HUD if needed. If anyone wants to discuss this on a whole forum and start new topics and stuff about it, i suggest we use the forum made for this. http://arcadejumpers.com/FortNex



EDIT: I made some suggestions for the Assassin class on the other forum
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Postby Flying Steel » Tue May 12, 2009 12:03 am

Psychcf wrote:For the first working version, we could at least have engineers able to repair turrets. Deployables would be a bit trickier, but could be done later.


Don't mean to sound like a broken record, but how about movement physics for the different characters, will that be tricky to implement?

CrazyClone wrote:Since this isn't going to be part of Nexuiz, and a MOD, lets go on the forum i made, or a separate forum. I actually had this same Idea on the forum a while back, but I'm to lazy to find, it. search if you want. But yeah, I am making the Graphics (meaning Icons, menus, etc) , and the HUD if needed. If anyone wants to discuss this on a whole forum and start new topics and stuff about it, i suggest we use the forum made for this. http://arcadejumpers.com/FortNex


I think separating from Nexuiz would be a mistake. There's a very good chance for a quality classbased mod that gives life to the Nexuiz' Avatars, to become a popular Arena Mutator that ships with the game.

And such a side project as this could really benefit from staying close to Nexuiz, because its not just another flavor of game, it is basically the hands-down flagship free open source first person shooter. You'll have a much better chance of success running with it than away from it.
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Postby NightRage » Tue May 12, 2009 12:26 am

CrazyClone wrote:Since this isn't going to be part of Nexuiz, and a MOD, lets go on the forum i made, or a separate forum. I actually had this same Idea on the forum a while back, but I'm to lazy to find, it. search if you want. But yeah, I am making the Graphics (meaning Icons, menus, etc) , and the HUD if needed. If anyone wants to discuss this on a whole forum and start new topics and stuff about it, i suggest we use the forum made for this. http://arcadejumpers.com/FortNex



EDIT: I made some suggestions for the Assassin class on the other forum


I'm kinda lost a "MOD" is part of the Game, its an extension, It Extends The Life of the Game. It uses almost all the code and maybe more code is needed for "Exploding Turrets" and "Breakable Walls" and other type of objects that the original game didnt have.

I think the "DarkPlaces Engine" is the best choice, its the Nexuiz Engine.
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Postby CrazyClone » Tue May 12, 2009 12:45 am

Added into Nexuiz? Oh no...

EDIT: I know that we will use Nexuiz, but it's standalone right? I mean, so its not integrated to the Nexuiz by alientrap, but by us?

Also, I'll be a co-leader and/or "informer"
Last edited by CrazyClone on Tue May 12, 2009 1:49 am, edited 2 times in total.
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