Nexuiz Team Fortress?

Discuss Nexuiz gameplay here.

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Postby Psychcf » Tue May 12, 2009 1:37 am

CrazyClone wrote:Added into Nexuiz? Oh no...


I have to agree with NightRage, I don't see why this can't stay in the main game as a modifier for team based games (mainly CTF and onslaught, among others).
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Postby NightRage » Tue May 12, 2009 2:06 am

CrazyClone wrote:Added into Nexuiz? Oh no...

EDIT: I know that we will use Nexuiz, but it's standalone right? I mean, so its not integrated to the Nexuiz by alientrap, but by us?

Also, I'll be a co-leader and/or "informer"


Right, right its a "Mod" its a Stand alone, (Example) when you double click the "supposed" icon it will load "Fortress Nexuiz" we just need to use the same "Engine" and code with our own GUI and levels and Graphics.
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Postby Flying Steel » Tue May 12, 2009 2:34 am

NightRage wrote:
CrazyClone wrote:Added into Nexuiz? Oh no...

EDIT: I know that we will use Nexuiz, but it's standalone right? I mean, so its not integrated to the Nexuiz by alientrap, but by us?

Also, I'll be a co-leader and/or "informer"


Right, right its a "Mod" its a Stand alone, (Example) when you double click the "supposed" icon it will load "Fortress Nexuiz" we just need to use the same "Engine" and code with our own GUI and levels and Graphics.


Yes you could make it a stand alone mod, but what is the advantage in that?

The models and textures and maps, graphics code and even alot of game code, will for the most part be duplicated to create a game that isn't all that different from Nexuiz from a technical standpoint, so folks who want to play both "Nexuiz" games will have all of that wasted duplication for nothing, taking up hardrive space and download time.

Why not try to make it part of Nexuiz as a Mutator, so that when people download the popular and fairly well known Nexuiz, your game comes with the package, adding steam to both games?
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Postby Clueless Newbie » Tue May 12, 2009 9:28 am

NightRage wrote:I'm kinda lost a "MOD" is part of the Game, its an extension, It Extends The Life of the Game. It uses almost all the code and maybe more code is needed for "Exploding Turrets" and "Breakable Walls" and other type of objects that the original game didnt have.

I think the "DarkPlaces Engine" is the best choice, its the Nexuiz Engine.


Actually, I think a NTF has to be a mod to regular nex, like QTF was a mod for Quake, or nobody will play it. Not a standalone game, but a mod.
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Postby CrazyClone » Fri May 15, 2009 3:51 am

Clueless Newbie wrote:
NightRage wrote:I'm kinda lost a "MOD" is part of the Game, its an extension, It Extends The Life of the Game. It uses almost all the code and maybe more code is needed for "Exploding Turrets" and "Breakable Walls" and other type of objects that the original game didnt have.

I think the "DarkPlaces Engine" is the best choice, its the Nexuiz Engine.


Actually, I think a NTF has to be a mod to regular nex, like QTF was a mod for Quake, or nobody will play it. Not a standalone game, but a mod.


You're kidding... I think Stand Alone would be much more popular
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Postby Psychcf » Fri May 15, 2009 4:07 am

CrazyClone wrote:
Clueless Newbie wrote:
NightRage wrote:I'm kinda lost a "MOD" is part of the Game, its an extension, It Extends The Life of the Game. It uses almost all the code and maybe more code is needed for "Exploding Turrets" and "Breakable Walls" and other type of objects that the original game didnt have.

I think the "DarkPlaces Engine" is the best choice, its the Nexuiz Engine.


Actually, I think a NTF has to be a mod to regular nex, like QTF was a mod for Quake, or nobody will play it. Not a standalone game, but a mod.


You're kidding... I think Stand Alone would be much more popular


I disagree, bundling it with Nexuiz would be much easier then forking the entire codebase in terms of promoting the game.
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Postby [-z-] » Fri May 15, 2009 4:45 am

Psychcf wrote:I disagree, bundling it with Nexuiz would be much easier then forking the entire codebase in terms of promoting the game.


Truth.



If you're looking to build a stand alone game, you're barking up the wrong tree.
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Postby Clueless Newbie » Fri May 15, 2009 8:18 am

CrazyClone wrote:
Clueless Newbie wrote:
NightRage wrote:I'm kinda lost a "MOD" is part of the Game, its an extension, It Extends The Life of the Game. It uses almost all the code and maybe more code is needed for "Exploding Turrets" and "Breakable Walls" and other type of objects that the original game didnt have.

I think the "DarkPlaces Engine" is the best choice, its the Nexuiz Engine.


Actually, I think a NTF has to be a mod to regular nex, like QTF was a mod for Quake, or nobody will play it. Not a standalone game, but a mod.


You're kidding... I think Stand Alone would be much more popular


No, I'm serious. NTF should be an addition that can be played with the various Nex game types. Some servers will run NTF, others will not. A standalone NTF will involve a huge amount of unnecessary effort and duplication, while a mod that comes with the game (or is patched with it) will be able to take advantage of everything already present in the game — including the players and servers. A standalone NTF would have one server, six players, and hardly any maps, and engine-wise, it would always be lagging behind Nex.
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Postby Psychcf » Fri May 15, 2009 6:59 pm

Clueless Newbie wrote:
CrazyClone wrote:
Clueless Newbie wrote:
NightRage wrote:I'm kinda lost a "MOD" is part of the Game, its an extension, It Extends The Life of the Game. It uses almost all the code and maybe more code is needed for "Exploding Turrets" and "Breakable Walls" and other type of objects that the original game didnt have.

I think the "DarkPlaces Engine" is the best choice, its the Nexuiz Engine.


Actually, I think a NTF has to be a mod to regular nex, like QTF was a mod for Quake, or nobody will play it. Not a standalone game, but a mod.


You're kidding... I think Stand Alone would be much more popular


No, I'm serious. NTF should be an addition that can be played with the various Nex game types. Some servers will run NTF, others will not. A standalone NTF will involve a huge amount of unnecessary effort and duplication, while a mod that comes with the game (or is patched with it) will be able to take advantage of everything already present in the game — including the players and servers. A standalone NTF would have one server, six players, and hardly any maps, and engine-wise, it would always be lagging behind Nex.


It sounds like you want to make it a mutator, which is what I've been doing from the start...
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Postby Longhorn » Sat May 16, 2009 1:16 am

OMG! Team fortress style play with nexuiz would be sweet. I have 2 TF2 servers right now which is eating up my time. Fast Nex style killing in a class based game would be sweet.
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