CrazyClone wrote:Added into Nexuiz? Oh no...
I have to agree with NightRage, I don't see why this can't stay in the main game as a modifier for team based games (mainly CTF and onslaught, among others).
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CrazyClone wrote:Added into Nexuiz? Oh no...
CrazyClone wrote:Added into Nexuiz? Oh no...
EDIT: I know that we will use Nexuiz, but it's standalone right? I mean, so its not integrated to the Nexuiz by alientrap, but by us?
Also, I'll be a co-leader and/or "informer"
NightRage wrote:CrazyClone wrote:Added into Nexuiz? Oh no...
EDIT: I know that we will use Nexuiz, but it's standalone right? I mean, so its not integrated to the Nexuiz by alientrap, but by us?
Also, I'll be a co-leader and/or "informer"
Right, right its a "Mod" its a Stand alone, (Example) when you double click the "supposed" icon it will load "Fortress Nexuiz" we just need to use the same "Engine" and code with our own GUI and levels and Graphics.
NightRage wrote:I'm kinda lost a "MOD" is part of the Game, its an extension, It Extends The Life of the Game. It uses almost all the code and maybe more code is needed for "Exploding Turrets" and "Breakable Walls" and other type of objects that the original game didnt have.
I think the "DarkPlaces Engine" is the best choice, its the Nexuiz Engine.
Clueless Newbie wrote:NightRage wrote:I'm kinda lost a "MOD" is part of the Game, its an extension, It Extends The Life of the Game. It uses almost all the code and maybe more code is needed for "Exploding Turrets" and "Breakable Walls" and other type of objects that the original game didnt have.
I think the "DarkPlaces Engine" is the best choice, its the Nexuiz Engine.
Actually, I think a NTF has to be a mod to regular nex, like QTF was a mod for Quake, or nobody will play it. Not a standalone game, but a mod.
CrazyClone wrote:Clueless Newbie wrote:NightRage wrote:I'm kinda lost a "MOD" is part of the Game, its an extension, It Extends The Life of the Game. It uses almost all the code and maybe more code is needed for "Exploding Turrets" and "Breakable Walls" and other type of objects that the original game didnt have.
I think the "DarkPlaces Engine" is the best choice, its the Nexuiz Engine.
Actually, I think a NTF has to be a mod to regular nex, like QTF was a mod for Quake, or nobody will play it. Not a standalone game, but a mod.
You're kidding... I think Stand Alone would be much more popular
Psychcf wrote:I disagree, bundling it with Nexuiz would be much easier then forking the entire codebase in terms of promoting the game.
CrazyClone wrote:Clueless Newbie wrote:NightRage wrote:I'm kinda lost a "MOD" is part of the Game, its an extension, It Extends The Life of the Game. It uses almost all the code and maybe more code is needed for "Exploding Turrets" and "Breakable Walls" and other type of objects that the original game didnt have.
I think the "DarkPlaces Engine" is the best choice, its the Nexuiz Engine.
Actually, I think a NTF has to be a mod to regular nex, like QTF was a mod for Quake, or nobody will play it. Not a standalone game, but a mod.
You're kidding... I think Stand Alone would be much more popular
Clueless Newbie wrote:CrazyClone wrote:Clueless Newbie wrote:NightRage wrote:I'm kinda lost a "MOD" is part of the Game, its an extension, It Extends The Life of the Game. It uses almost all the code and maybe more code is needed for "Exploding Turrets" and "Breakable Walls" and other type of objects that the original game didnt have.
I think the "DarkPlaces Engine" is the best choice, its the Nexuiz Engine.
Actually, I think a NTF has to be a mod to regular nex, like QTF was a mod for Quake, or nobody will play it. Not a standalone game, but a mod.
You're kidding... I think Stand Alone would be much more popular
No, I'm serious. NTF should be an addition that can be played with the various Nex game types. Some servers will run NTF, others will not. A standalone NTF will involve a huge amount of unnecessary effort and duplication, while a mod that comes with the game (or is patched with it) will be able to take advantage of everything already present in the game — including the players and servers. A standalone NTF would have one server, six players, and hardly any maps, and engine-wise, it would always be lagging behind Nex.
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