Nexuiz Team Fortress?

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Postby CrazyClone » Sat May 16, 2009 1:32 am

Clueless Newbie wrote:No, I'm serious. NTF should be an addition that can be played with the various Nex game types. Some servers will run NTF, others will not. A standalone NTF will involve a huge amount of unnecessary effort and duplication, while a mod that comes with the game (or is patched with it) will be able to take advantage of everything already present in the game — including the players and servers. A standalone NTF would have one server, six players, and hardly any maps, and engine-wise, it would always be lagging behind Nex.


That's great then!
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Postby Clueless Newbie » Sat May 16, 2009 11:11 am

Psychcf wrote:
Clueless Newbie wrote:No, I'm serious. NTF should be an addition that can be played with the various Nex game types. Some servers will run NTF, others will not. A standalone NTF will involve a huge amount of unnecessary effort and duplication, while a mod that comes with the game (or is patched with it) will be able to take advantage of everything already present in the game — including the players and servers. A standalone NTF would have one server, six players, and hardly any maps, and engine-wise, it would always be lagging behind Nex.


It sounds like you want to make it a mutator, which is what I've been doing from the start...


Mod, mutator.. I guess I'm a bit shaky on the nomenclature.. ;)
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bump!

Postby illuminaughty » Wed Jul 15, 2009 9:35 pm

keep this idea alive :!:

Any progress here?
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Postby Flying Steel » Thu Jul 16, 2009 1:23 am

Probably not for team fortress proper, but psychcf and admax88 are working on a class based mod that is similar and I am making new more diverse character models, primarily with a class based mod in mind.
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Postby Fisume! » Thu Jul 16, 2009 8:52 am

Keep it up guys.
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Postby KillaGrunt » Fri Jul 24, 2009 2:45 pm

Can't wait to see the finished product.
I wish I could help...
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Postby Psychcf » Sat Jul 25, 2009 4:17 am

I'm going to merge the current code with what's in nexuiz svn head tomorrow hopefully.

I'm also busier then ever, so if anyone wants to toy with implementing weapons, be my guest.
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Postby Samual » Mon Sep 14, 2009 8:26 am

This could be interesting to implement with my mods control system. Would allow this to be included with nexuiz by default, but not default gameplay.
Do it yourself, or stop complaining.
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Postby Flying Steel » Mon Sep 14, 2009 1:40 pm

Samual wrote:This could be interesting to implement with my mods control system. Would allow this to be included with nexuiz by default, but not default gameplay.


So what is the difference between your mod system and a Mutator? Are mods like mutators in the making (that are still in development in other words)?
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Postby brianmiller » Wed Sep 30, 2009 5:41 pm

Any update on the ETA for this MOD? I can't wait!!

I'll be hosting plenty of servers :)




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