Speed!

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Speed!

Postby lovelybr » Wed Apr 01, 2009 9:55 am

I wonder if I am he only one out here that thinks this.. But maybe Nexuiz would be a better game.. if it were slower, just the player speed maybe. Or even if you made one server or something that did have slower players. That would make my experience with this game a lot nicer, and maybe it would to you too! I'm just saying, give it a try, even though it is faced paced and known for it. Consider it please!!!
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Postby divVerent » Wed Apr 01, 2009 10:21 am

This is exactly what the "Havoc" mode is for.

It focues on less player speed, and more teamplay. Also has largely changed weapon behaviour, to match that gameplay better.

In 2.5, you will be able to easily try out that mode. It may later become the default, depending on reactions towards it.
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Postby Alien » Wed Apr 01, 2009 9:36 pm

Players are too slow for good nexers but this is almost irrelevant to first time players.
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Postby Komier » Thu Apr 02, 2009 9:58 pm

Oh no.

I hope the majority disagrees with Havoc mode then. I really do not want slower movement as the default physics.

I would like faster movement actually. :D I know others don't, and I like the current (2.4.2) physics. I haven't tried 2.5, but I just hope the default doesn't get too much slower.
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Postby divVerent » Fri Apr 03, 2009 6:20 am

Well, it did get about 5% to 10% slower, but in exchange, I bet the jetpack mutator will get popular.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby tundramagi » Sat Apr 04, 2009 2:33 am

Komier wrote:Oh no.

I hope the majority disagrees with Havoc mode then. I really do not want slower movement as the default physics.


I agree, I like regular nexuiz best. Keep havoc as an option. Havok also changes what weapons are spawned: if I put an uzi on a map or a nex it spawns... a camping rifle :D That's good for havok mode ofcourse, but for default mode It's best to keep things as the mapper intended. Perhaps other modes will be created aswell?
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Postby liolak » Fri Apr 10, 2009 6:19 am

@lovelybr

i dont know if you have tried increasing your field of view yet. If not, doing so will give you the impression that you are going faster, it will also make you see the other players for a longer time when they pass in front of you, giving you more time to aim at them.

By playing more and more, you will also start to increase your average speed a lot , by a factor of two easily and even more by lasering on walls and bunnyhoping.
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Postby Ren » Fri Apr 10, 2009 2:02 pm

I don't have a problem with the default game speed but I would like to see map-defined speed settings as an option. Disabled or speed-limited laser jumps and slightly slowed down character movement could result in more tactical, team-based approaches on large and open CTF maps like GreatWall or DesertCastles. It would also likely benefit more strategical game modes like ONS or future Assault and make map remakes in the style of GreatWall Reloaded or F4cing World much more distinctive.
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Postby esteel » Fri Apr 10, 2009 4:01 pm

Too many per-map settings just make the coding more complicated and also confusing to the players! Really people that think 2.5 nexuiz is too fast should try the havoc mode. I'm not sure though if people beside me host a online server ..
But feel free to tell us what you think about it.
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Postby Ren » Fri Apr 10, 2009 5:19 pm

esteel wrote:Too many per-map settings just make the coding more complicated and also confusing to the players! Really people that think 2.5 nexuiz is too fast should try the havoc mode. I'm not sure though if people beside me host a online server ..
But feel free to tell us what you think about it.

Well, it's just an idea I haven't explored in detail yet, but I would guess that it would all come down to checking for the map for an included overriding configuration file first. If any of the relevant variables are there, use them instead of the default values. If there is a problem (no cfg, spelling errors, improper variable ranges, and so forth), just disregard and skip to standard defaultNexuiz.cfg, physics.cfg, etc. At the most basic level, this should be about it. I fail to notice the any complications with this approach, as it seems both harmless and easily implementable.*

As for the current speed, again, I don't consider it an issue. What I'm trying to say is that I think that allowing individual maps to make certain adjustments to default speed and physics settings would unquestionably add more variety to the core gameplay and could help to make team-based modes more tactical and reliant on player communications - a goal we both are interested in.


esteel wrote:Having played quite a lot CTF lately i noticed almost no one uses team communication.

*EDIT: Unless the physics initialization happens at the very beginning of the game, in which case it would indeed require more complicated code changes. I would like to hear your opinion and I'll try to take a look at the code myself later this week.
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