Speed!

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Postby esteel » Fri Apr 10, 2009 5:34 pm

Sure it would add more variety but imo TOO much of it. You will get a lot of player angry if every map has different physics then the next map. Just try to readup on the little uproar from the slight changes to the physics in 2.5 alone. Basicly a lot of people will hate you/your idea..


On the other idea you CAN already that that with the settemp command in the mapinfo file.
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Postby liolak » Fri Apr 10, 2009 5:35 pm

Changes to the physics takes me a good amount of time to adjust to it. Like when the new 2.5 physics were implemented in 2.4 svn, I avoided svn server for a week or two because it was messing my movements a lot. Now that they are on the majority of the servers, I got used to them and i like them a lot, but i avoid playing on the remaining 2.4.2 servers for that same reason. I can only imagine how disorienting and frustrating it wil be to have physics changing from map to map.

as for the lack of teamplay on the public servers, I dont expect teamplay to happen there. Clan games or at least organised games with fixed teams is where the team play is. When that kind of games occur, the level of teamplay and team strategies by using team_chat binds or voice is at its peak and very exemplar.
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Postby Ren » Fri Apr 10, 2009 7:30 pm

esteel wrote:Sure it would add more variety but imo TOO much of it. You will get a lot of player angry if every map has different physics then the next map. Just try to readup on the little uproar from the slight changes to the physics in 2.5 alone. Basicly a lot of people will hate you/your idea..
These are valid objections, but I don't think they would actually be of much concern.

For one, I wasn't talking about allowing radical adjustments. It would be very easy to set up some reasonably loose limits on the use of the variables. Things like that should be discussed properly and they can be tested and tweaked in a manner of minutes.

Secondly, no decent server would put a map with irritatingly unplayable physics into rotation. Whatever map quality control we have in place today will also have to take the map's physics into consideration—seems like a very minor complication to me. If someone came up with a much slowed version of MentalSpaced, do you really think many admins would put it on their servers? You only need to take a look at already existing unsuccessful maps to see that it will not likely to become a big issue.

Then, let's take some sort of a theoretical "do-what-you-want" scenario where someone decided to simulate some kind of weightless space station combat by removing the gravitational pull, setting player own movement speed to zero, and only allowing acceleration from jet packs, weapon recoil, player collision and such. Changes like that would undoubtedly confuse new players, do you really think they would stay confused for very long? How difficult would it be for one to grasp the idea of weightlessness and get hold of their movement, particularly on a map that is obviously set in a low gravity environment? Say, it's a fun, fully playable map with original gameplay and rather unique strategies. Would creative changes like that really anger that many people? And if they would, or it would not really be that fun, or way too many people would find it disorienting, it's not like anyone has an obligation to rotate it on their server and include it into official releases, is it? Again, I may be mistaken, but it just doesn't seem like a matter of concern to me.

Finally, maps that don't want any changes will not make any changes. It's difficult to predict such things, but I would think that most mappers would avoid making any noticeable speed changes altogether and choose to use the default settings instead. I guess the changes I'm talking about would mainly be interesting to these three categories of people: those who want to slow things down to create more tactical environments, those who want to speed things up just for the fun of it, and those who just like to experiment and try to come up with more original ideas like that zero gravity example from above. If any of their ideas don't succeed, removing the overriding string values from their maps would only be, once again, a mere manner of minutes.

liolak wrote:as for the lack of teamplay on the public servers, I dont expect teamplay to happen there.
I disagree. I played enough UT and BF2 to know that public games can produce much higher levels of team cooperation than this. Capture the Flag, Onslaught and Assault are supposed to be team-based modes that put much of their emphasis on player cooperation, so I think most players would only welcome the improvements in that area.
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Postby liolak » Sat Apr 11, 2009 12:17 am

ok i must admit that the no-gravity example that you just described sounds fun to me. I would definitly want to try it if it gets done. But that kind of changes i think would be better based on a game mutator like minstagib is or ctf+hook rather than being specific to a certain map. Im not against new mutator or new game mode, but for some reason map specific physics that would only be just a little different sounds like not the good aproach to me. I might be wrong on that though. And I am willing to give it a try before saying its my final opinion.

for my previous comment about teamplay on pub server, i realise the way i said it was not appropriate and not reflecting my tought properly. what i mean is that when half the people that are playing on the server dont play by what is advantageous for the team but more by what they feel like doing, i am not surprised and I am not deceived by that. When i want to have a real team-strategy based ctf game, i will not be looking on the pub server, because i know that an important proportion of the people that are there are not looking for this. they are people that maybe have just a few minutes to play or got on that server because thats the only server with a lot of players. If teamplay is what im feeling for , i will get on irc and try to contact other players wich I know that they also enjoy that kind of ctf, for setting up a game.
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Postby Xeno Daphron » Tue Apr 14, 2009 9:28 pm

I am new to Nexuiz and I think that the speed is one of the elements I like most about it and I don't want that to change.
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