esteel wrote:Too many per-map settings just make the coding more complicated and also confusing to the players! Really people that think 2.5 nexuiz is too fast should try the havoc mode. I'm not sure though if people beside me host a online server ..
But feel free to tell us what you think about it.
Well, it's just an idea I haven't explored in detail yet, but I would guess that it would all come down to checking for the map for an included overriding configuration file first. If any of the relevant variables are there, use them instead of the default values. If there is a problem (no cfg, spelling errors, improper variable ranges, and so forth), just disregard and skip to standard defaultNexuiz.cfg, physics.cfg, etc. At the most basic level, this should be about it. I fail to notice the any complications with this approach, as it seems both harmless and easily implementable.*
As for the current speed, again, I don't consider it an issue. What I'm trying to say is that I think that allowing individual maps to make certain adjustments to default speed and physics settings would unquestionably add more variety to the core gameplay and could help to make team-based modes more tactical and reliant on player communications - a goal we both are interested in.
esteel wrote:Having played quite a lot CTF lately i noticed almost no one uses team communication.
*EDIT: Unless the physics initialization happens at the very beginning of the game, in which case it would indeed require more complicated code changes. I would like to hear your opinion and I'll try to take a look at the code myself later this week.