2.5 Physics

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What do you want in future Nex physics?

Current 2.5 physics
33
57%
2.4.2 Physics
11
19%
QW like physics
0
No votes
HAVOC mod physics
3
5%
Quake3 physics
2
3%
CPM physics
5
9%
Others (please explain with post)
4
7%
 
Total votes : 58

Postby Alien » Fri Apr 10, 2009 12:20 pm

Heh, I want game playable again even I should walk all the time. :) Seriously, why can't we have physics mutators then? Would be interesting to test them all.
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Postby divVerent » Fri Apr 10, 2009 1:32 pm

You HAVE them.

exec physicsQBR.cfg
exec physics25.cfg
exec physicsQW.cfg
exec physicsQ3.cfg
etc.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby BizzyBeaver » Mon Apr 13, 2009 8:04 pm

I voted the 2.4 cause it was simply more fun. Faster and not so 'heavy'. you feel more free on 2.4.2.
Well, if it stay at 2.5, it's okay too.
I know, my English is under all Pig! :-D
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Postby Icarus » Mon Apr 13, 2009 8:12 pm

i feel like if we keep changing the physics it will break some maps(mostly race). The maps i made were made for 2.5 physics. I dont know if they will work with 2.4.2 or anything else.
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Postby divVerent » Mon Apr 13, 2009 8:43 pm

Unless you use lots of sharp corners or slalom on your map, it'll be easier in 2.4.2 physics (possibly too easy though). Just try it.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Icarus » Mon Apr 13, 2009 10:10 pm

alright i will give it a test. the reason i was saying this is because 2.4.2 you can gain greater speed iirc so platforms would be overshot. but i will look into it.
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Postby Alien » Tue Apr 14, 2009 9:06 pm

What is QBR physics?
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Postby Bundy » Thu Apr 16, 2009 6:00 am

First off, I like the physics of nexuiz 2.5! Maybe I missed a huge point in this thread. Physics != Movement.

... But physics and movement work together. When I exec the CPMA config, I dont have the feeling which CPMA offers.

The movement in CPMA is different, because you move with your mouse (forward+aim at the point you want to jump at) for aircontrol. In nexuiz you have to press strafe to archieve the same goal. I have seen that people can master the current nexuiz movement and that they are very precise with it. But can you ever be as precise as if you use CPMA movement?

Of course, the Quakemovement is branded in my mind, because I played it for years and I never mastered the Nexuiz movement like some others here. That also means that my point of view is not objectivly. But you just can´t put in more speed and higher jumps to compare the physics of different games. Or am I wrong and completely offtopic here?
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Postby Wolfseye » Mon May 04, 2009 6:40 am

I see i posted my thread about CPMA physics in the wrong Forum section, so lets say a quick words here. Me, even not so frequent being around in Nexuiz, would also like to have the CPMA physics, at least as a choice to switch to. Its just great how fast you can get. For example in WARSOW you can also get very fast, very good movement, though their comic style is not my style. But you can get damn fast, faster even than in CPMA I think.

But I would settle for CPMA physics if its not too much to ask. ;)

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Postby Lee_Stricklin » Thu May 14, 2009 5:30 am

2.4.2 wasn't bad, but I prefer to have full control of my player and not skate all over the place. So 2.5 gets my vote.
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