by nifrek » Fri Apr 24, 2009 6:08 am
I can understand how those maps seem impossible but at this point I don't think it can be helped. Altho, Race seems to become more and more popular so maybe having a way to "rate" difficulty of each map would definitely help, so that we could have different servers with maplists based on difficulty.
What I'd like to add tho, is that for some players, those maps actually ARE race maps. Even the harder ones, doing the tricks for them is not that hard so it still is about getting a faster time and not just doing tricks. But, I can't really think of more than a few players at that level, and mind you, they actually can spend 2+ hours on the same map learning and finding ways to do it faster and faster (hi red dragon). If you spectate those players they make it look very easy. Obviously, the harder maps were made for those players and not for new or regular players who just want some fun but atm there's only a few servers and a few maps so they pretty much all run the same maplist.
In any case, Race mode is still young, so who knows what mappers will do. Personally I've been working on a map and my goal is to make it possible for anyone to finish, no kill triggers or lava or anything, but a lot of different tricks that can be used to make it faster if those tricks are succeeded. Some of the tricks will look impossible for most players but it's those tricks that will reward you by saving a few ms here and there if you are skilled enough. A "normal" run by a decent player will take around 1min20sec but it definitely can be done in less than a minute. What's hard about this is to make it challenging enough for good players but still make it fun for everyone because it requires a LOT of testing to make sure all the tricks are doable, that distances between tricks are perfect for both faster and slower players, etc. It's actually much more testing than actual mapping. :/