Race is not the same as trickjump...

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Race is not the same as trickjump...

Postby Gego » Sun Apr 12, 2009 9:55 am

I was just an a race server.... and guess what? they were not playing race maps.... they were playing trick jump maps... an it was one of these that are virtual impossible to get to the end....

so my question is why the hell are ppl insisting on playing trickjump maps on race servers?


I know I am trolling here.... but the question is still valid..
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Re: Race is not the same as trickjump...

Postby Ozomahtli » Sun Apr 12, 2009 10:40 am

Gego wrote:I was just an a race server.... and guess what? they were not playing race maps.... they were playing trick jump maps... an it was one of these that are virtual impossible to get to the end....

so my question is why the hell are ppl insisting on playing trickjump maps on race servers?


I know I am trolling here.... but the question is still valid..



By trickjumping you can go faster than lasering yourslef up and you have more health to laser yourslef later so it still is a race map (or it's me that didn't understand the question :lol:)
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Re: Race is not the same as trickjump...

Postby FruitieX » Sun Apr 12, 2009 11:37 am

Gego wrote:an it was one of these that are virtual impossible to get to the end....


Have you tried Warsow race? :P
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Postby esteel » Sun Apr 12, 2009 3:28 pm

Well if the map is too hard just vote for the next map (vcall endmatch)
Most Race servers for sure also run 'beatable' maps :)
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Postby [-z-] » Sun Apr 12, 2009 4:36 pm

Uh... race means from point a to point b, hitting checkpoints along the way. I could make a moving platform that takes you from a to b and call it a race map.

What you're really saying is, "Why you not do it my wai guize?!"
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Postby PinkRobot » Mon Apr 13, 2009 3:41 pm

In fact, what he's really saying is "Why you not do it the Warsow way?" :P
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Postby TVR » Thu Apr 16, 2009 11:29 pm

Existing gamemodes have been used quite frequently to implement additional gamemodes, before race was implemented, CTF flags were used to emulate such functionality in runrunrunrc2.

Trickjumps and racing are also not mutually exclusive.
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Postby Dokujisan » Fri Apr 17, 2009 12:12 am

wow.

For once, I agree with TVR.

:-)
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Postby pavlvs327 » Fri Apr 17, 2009 2:40 am

As far as I understand, the race gamemode was NOT originally intended for these "trickjump" maps. If you look at the original race maps, they are very simple, and are designed for doing large numbers of laps around circular maps, not linear maps, thus emulating vehicle racing games, not trickjump mods.

However, there had been demand for these Warsow race/DeFRaG style maps for a long time (the reason for the Nexrun project), and the race gamemode's checkpoint system and other new features that no one else had coded made it adaptable, if not perfectly (more precise times), for such things.

So I can see how someone joining a race server would expect a simple map that could be easily completed, and have the challenge be in getting a fast lap, as this was the original intention of the mode. However, I don't believe much of this will change, as there has been huge popularity of the race adaptations of Nexrun maps and many more maps made in the same style.

Thus, I think all you can do at this point is vcall endmatch.
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Postby divVerent » Fri Apr 17, 2009 5:16 am

Once there is enough demand, I'd have no problem with splitting the race server into two, one with "fun maps" (containing maps that require no special skill to at lease complete, but where the challenge is to do it fast - like the nexuiz map derived race maps, the portal race maps, yourewinner and other race tracks), and one with "challenge maps" where 95% of the players aren't even able to complete them.

But as of now, it'd be pointless to host two race servers.
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