by pavlvs327 » Fri Apr 17, 2009 2:40 am
As far as I understand, the race gamemode was NOT originally intended for these "trickjump" maps. If you look at the original race maps, they are very simple, and are designed for doing large numbers of laps around circular maps, not linear maps, thus emulating vehicle racing games, not trickjump mods.
However, there had been demand for these Warsow race/DeFRaG style maps for a long time (the reason for the Nexrun project), and the race gamemode's checkpoint system and other new features that no one else had coded made it adaptable, if not perfectly (more precise times), for such things.
So I can see how someone joining a race server would expect a simple map that could be easily completed, and have the challenge be in getting a fast lap, as this was the original intention of the mode. However, I don't believe much of this will change, as there has been huge popularity of the race adaptations of Nexrun maps and many more maps made in the same style.
Thus, I think all you can do at this point is vcall endmatch.