Powerups at start

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Powerups spawntime?

at start, like now
8
23%
at a fixed time (i.e. 00:30)
13
37%
at a random time (i.e. 00:30-01:00)
14
40%
 
Total votes : 35

Powerups at start

Postby Bundy » Wed Apr 29, 2009 11:38 pm

I played a lot of TDM and CTF in the great IRC channel #nexuiz.pickup (advertising is good). Especially at 2v2TDM I think that it is imbalanced that the powerups are there from start on.

The reason behind that is easy: if you spawn next to quad with a weapon, its the nuts. The other team has no chance to interupt this. And that can easily give the team with the lucky spawn a 10-20 fraglead and mapcontrol. At CTF it is not such a bad story, as the spawns for blue or red team are more balanced. But even there it would be for sure a boost for the game- and teamplay.

A command to vote it on the servers would be great, so we can test it. I also hope it is not that hard to implement .. so this could be a quick "update"? :)

Some infos:
Powerups: Strength(quad), invisible, shield, speed (and if there are other kinds of real powerups).
This change has nothing to do with: armor, health, megahealth, weapons, etc.
The respawntime of the powerup will be the same as before: 2 minutes

If anyone has a better idea to solve that problem or completely disagree, feel free to write it down. Thanks!
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Postby Rad Ished » Wed Apr 29, 2009 11:57 pm

i think that power-ups should spawn after the usual time delay after the start of the game. Having there right at the start just doesn't seem right.
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Postby k0jak » Thu Apr 30, 2009 12:15 am

I agree, they had this in ut2004, gives people time to get weapon and fight over stuff.

Vote, fixed time, 25 or 30 seconds into the match, makes people decide they have to go for the next items (armour or megahealth) or split to go to the quad, or both go and leave second spawning of items after start.

so for me I say 30 seconds, should of bought this up a long time ago, but good stuff Bundy.
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Postby terencehill » Thu Apr 30, 2009 12:22 am

30 seconds for me is good
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Postby divVerent » Thu Apr 30, 2009 9:08 am

In my opinion, powerups should always spawn randomly (not just initially), so looking at the clock or timers does not help.

To compensate, these items could spawn with a sound everyone can hear.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby ai » Thu Apr 30, 2009 9:27 am

I agree, this should have been brought up earlier, how come no one thought it it? :P
Anyway, good thing you did Bundy. I agree completely. I also don't care if it is random spawn or fixed, I go with both, so I am also in favor of Div0's suggestion.
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Postby terencehill » Thu Apr 30, 2009 11:42 am

quad that spawns randomly could be a good idea if players can hear the spawning sound BEFORE it spawn... I was thinkin to a 5 seconds (or more?) sort of siren that ends when quad spawns effectively.

This way could be very exciting:
If a player is far from the spawn location, could try to go to get the quad, maybe with another player alrdy there, rdy to frag him.
If a player casually is near the spawn location and hear the sound it should pay attention on other players coming to steal him the quad.
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Postby k0jak » Thu Apr 30, 2009 2:39 pm

Kind of defeats the purpose of fighting over the room/quad before it'd due to come though :(
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Postby Fisume! » Thu Apr 30, 2009 2:55 pm

Needs for sure some testing :P never really thought about it, it's maybe a good idea with the 30 seconds, but as i said, it needs testing. About random respawn time: baaad idea :) If you have problems with this timer users these days.. well Idk, it's their problem :P They should be disqualified from tourneys and ladder.
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Postby alpha » Thu Apr 30, 2009 3:25 pm

At start. Hands off my startup quad ffs.
quit for good
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