Nexuiz & CPMA Movement ?

Discuss Nexuiz gameplay here.

Moderators: Nexuiz Moderators, Moderators

Nexuiz & CPMA Movement ?

Postby Wolfseye » Mon May 04, 2009 6:29 am

Hi,

i would like to ask if its possible that Nexuiz could become a bit more CPMA Movement like in the future, I have to say I miss that a bit. I mean by now Nexuiz has come a long way, the Weapon Models are just great now, also the Maps have become much better than in the older days of the Game.

Now the only thing that i would like to see is better movement. Something thats really nice in Warsow for example. I can really get a lot speed there, without the need of weapons that push me forward. The classic strafing doesn´t help much in Nexuiz.

Please, don´t see this as a complaint, actually its just a suggestion. I really like Nexuiz now and I would just love to see some things to get, in my oppinion, even better.

Great Job on this Game. :) Congratulations.
Image
Wolfseye
Member
 
Posts: 24
Joined: Thu Aug 14, 2008 7:57 am
Location: Germany

Postby Bundy » Mon May 04, 2009 6:42 am

Hi Wolfseye,

this is a very old topic and discussed a lot of times. I also prefer the cpma movement, as I am used to it. But if you master the nexuiz movement, you will get very fast without using weapons, too. The more I play, the better I get with it. See it as a competition and when you mastered it completely (I didnt), it will be easier to say if the cpma movement is better.

Maybe they will make it voteable in the future, so we can test it. But I wouldnt bet on it ;)

And I completely agree, this game is great.
Bundy
Alien
 
Posts: 230
Joined: Sat Jun 23, 2007 10:47 am

Postby divVerent » Mon May 04, 2009 6:49 am

You can get very fast in Nexuiz by moving already.

But well, if we knew how CPMA physics work, we'd make it an option. But I've never seen any CPMA physics code, and without that, I can't do it.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Wolfseye » Mon May 04, 2009 6:53 am

Did you ever try WARSOW ? You can get even faster in that Game than in CPMA I think, so they really found an awesome Movement. Unfortunately the rest of the Game is so la la , if you know what I mean. ;)

They must have figured something out. I mean, I don´t know how it is between Developers of Games, or if its different if 2 Developers of Free Games talk to each other about what they´re doing, but is cooporation not always the best thing between people ? Can´t you just simply ask them, and I don´t mean for you to copy the way they made their movement, but to get ideas from it. Or is it simply like with retail games, competetition ?

Wolfseye
Image
Wolfseye
Member
 
Posts: 24
Joined: Thu Aug 14, 2008 7:57 am
Location: Germany

Postby divVerent » Mon May 04, 2009 7:02 am

When we copy the smallest thing from warsow, we get loudly accused for "RIPPING US OFF" by the whole warsow player base.

So, no.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Wolfseye » Mon May 04, 2009 7:09 am

Ah ok, so that way it is. Well, shame to them then. I mean, if Warsow movement isn´t based on CPMA'ish then I don´t know. Seems Warsow players have no problems with that.

And I wasn´t proposing just to copy what they did, i mean just for ideas but it seems Developers do not really share ideas, right ? Even if its for free Games without any profit.
I mean, look on how many people play Warsow and how many play Nexuiz, i really think we know who has the edge here I would say. ;)

Nexuiz is far better developed than Warsow. The only thing that I think is better in Warsow, is the movement. But I think thats up for debate, since everyone likes something else. And I think its good that Nexuiz has its own movement. It would just be cool for those that prefer other Physics, to switch by choice to those but still play Nexuiz. That would make Nexuiz far more compatible to the needs & different tastes of players.

Again, please don´t get my thread not as offence, I do like Nexuiz really. Just having some ideas that pop of my head atm, must be that I didn´t had any coffee yet. Just woke up an hour ago. *g*
Image
Wolfseye
Member
 
Posts: 24
Joined: Thu Aug 14, 2008 7:57 am
Location: Germany

Postby divVerent » Mon May 04, 2009 7:21 am

Well, I checked.

Defrag, OSP, and CPMA all have these "promode" physics you were talking about.

However, source code containing the player physics for none of these three is available. Defrag's "source" does not contain their qvm changes, only their engine changes, so physics are not included.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Wolfseye » Mon May 04, 2009 7:29 am

Thats sad, :( but thanks for checking.
Image
Wolfseye
Member
 
Posts: 24
Joined: Thu Aug 14, 2008 7:57 am
Location: Germany

Postby jal » Mon May 04, 2009 9:20 am

divVerent wrote:When we copy the smallest thing from warsow, we get loudly accused for "RIPPING US OFF" by the whole warsow player base.


I don't think you're being fair with them, divVerent. I've never seen something like that happening, and they wouldn't be bashing you more than they bash me anyway :)
jal
Member
 
Posts: 35
Joined: Tue Mar 21, 2006 10:40 pm

Postby GreEn`mArine » Mon May 04, 2009 9:39 am

well, one could circumvent the problem of being "punished" by the warsow community: simply checking out the source code (without talking to devs), and see which parts of the physics are good, do a sample implementation, let players who know CPMA test it, modify it a bit, and then in the release where it's included, just say that a CPMA-like physics feature was implemented, without even talking about that it came from warsow.

OTOH, I am one of the players who loves the physics, and I've been playing the game since...ever. Having different physics as an option certainly is OK, but as they should be done server-side it would basically split the community again into players using servers with CPMA physics (aka Q3 players who can't be arsed to learn Nexuiz' movement) and the other players who like/already did like the normal movement...
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
GreEn`mArine
Forum addon
 
Posts: 1509
Joined: Tue Feb 28, 2006 9:33 pm
Location: Germany

Next

Return to Nexuiz - Gameplay

Who is online

Users browsing this forum: No registered users and 1 guest