Nexuiz & CPMA Movement ?

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Postby k0jak » Mon May 04, 2009 8:33 pm

Wolfseye wrote:
Noone says that the overall physics of Nexuiz should change, but maybe just give an alternative. The more choice you give people, the more attractive is a Game to people. Those that prefer Q3:CPMA now, would maybe even think about checking out Nexuiz more often, since there they could then also have a choice of using a CPMA kinda physics in Nexuiz and can stick kinda with that movement what they like most.

As Nexuiz is a free Game, I think it would bring more Q3 Fans to Nexuiz.


I've only got up to here in the thread but first things first.

Thanks for making this thread, if I had started it I don't think i'd of got half the replies here.
Secondly, thanks for being clear and concise and saying to add it as an extra, I asked for this before, but as I said on ESReality, we need help so that someone who can code, understands how to implement this movement into nexuiz.

I totally agree about it would attact more players, I said this to esteel.

To Green I can't see it being a bad thing, more players is good and there's always going to be idiots and nicer people, and were not really getting a huge rise in new players in 2.5 compared to 2.4's release, I don't see whats wrong if people want to play with different physics, personally I'd play with both sets but I can understand why you'd think Q3 players wouldn't play the nexuiz as you and me know it as, but if there not playing it before because of movement there not going to start now, I mean some people prefer to play nexball more then DM etc.


To divVerent, you said your waiting for a response from the CPMA team, can you keep us posted on this, if they reply and what they say, as like you said it's better to wait for a response from them then look at how warsow does it, thanks.
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Postby Bundy » Mon May 04, 2009 8:54 pm

I private messaged div about some stuff I have found. I am not sure if it helps to code it, lets see.
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Postby ai » Mon May 04, 2009 9:43 pm

Camping will be a big issue I think. I just played with it and one of the worst maps is FW, you could just have 1mm of view and aim on the enemy and poof. I got shot and killed many times from someone I didn't even see as it would only be like 1 pixel or to big.
I even tried camping myself and it was easy and fun. So, campers who already think it's fun to camp will enjoy this even more.
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Postby divVerent » Tue May 05, 2009 8:07 am

Get a current Nexuiz and DarkPlaces SVN trunk checkout, and try exec physicsCPMA.cfg. It is there now.

And it totally sucks. You have much less control than in normal Nexuiz physics (exec physics25.cfg), except for walking on ground.

Sure, it's easier for noobs that you don't have to use the strafe key to turn in air. But, that's it! There is no other advantage of the CPMA style air control to Nexuiz's. Learn using the strafe keys in Nexuiz properly, then you can do much more and much faster than in CPMA style physics.

We could agree to take over CPMA's values for on-ground control, but that's it. But I don't even find that necessary or useful...
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Postby nifrek » Tue May 05, 2009 12:55 pm

Seeing as nexuiz player is taller than q3 player, it would indeed not make much sense to use this cfg. I have not tried it but I can guess it would feel nothing like cpma right now, just like using the q3 physics in nexuiz. Somebody familiar with cpma would need to play and adjust values to the cfg to compensate for size, then maybe it would be playable. I doubt it's possible to have it feel EXACTLY like cpma, but at least it'd be a good start.
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Postby Bundy » Tue May 05, 2009 1:44 pm

I try now and give some feedback. Did the stuff help which i gave you divverent? At least for the movement (aircontrol)?
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Postby k0jak » Tue May 05, 2009 1:51 pm

Once I get the physics and newer engine etc, I will try some different values and see what it's like just for fun really, and to see if it's possible to put my nexrun settings into it to see what results I get out from it...

Aren't you able to turn with speed in the air from one way to the other whilst keeping speed quicker then default nexuiz physics?
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Postby Bundy » Tue May 05, 2009 7:41 pm

Nice work. It is a good start with the aircontrol. Of course, some physics needs a change, but it feels a lot like cpma now. I am interested to see some other feedback.

For all who dont know anything about the CPMA aircontrol but want to test it: Press Forward + use the mouse while flying. When you use Strafe + Forward you will gain speed, but not able to control in air!
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Postby FruitieX » Tue May 05, 2009 8:31 pm

Awesome stuff, I fell in love right away and made this so ppl don't need to download 2GB of Nexuiz SVN just to play with CPMA:

http://www.hrfdesign.com/crap/misc/cpma_patch_v1r1.zip

Download, backup old binaries, extract into Nexuiz 2.5.1 base dir, exec physicsCPMA.cfg and play! :)
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Postby ai » Tue May 05, 2009 9:27 pm

1st impression: WTF!? Seriously?
2nd impression: Yeah ok.
3rd impression: Could be fun.
4th impression: Sure, could be ok to provide as an option, just don't make this standard/default ever!

Summary: These physics will make Nexuiz pro's into noobs all over again. I sucked real hard with these and I knew I would be an easy target. People without the experience of CPMA (like me) would flat out become noobs/infants/lowlifes all over again. Would take me years to become pro with these and I definitely do not have the will to learn these physics, so I'll be staying away from it and playing regular Nexuiz. :)
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