by Yoda almighty » Sat Jan 23, 2010 4:32 am
modified gameplay type. this is for newer members who think that nexuiz is "too fast". i also changed a few things around to make you move around with more intelligence. this isn't finished yet, so i will accept any suggestions for improvement.
also a slight improvement of c.brutal's zoom toggle script.
- Code: Select all
// load engine's idea of vid_con*
seta menu_vid_conwidth $vid_conwidth
seta menu_vid_conheight $vid_conheight
// fix cvar settings of the engine that Nexuiz is not compatible with
alias _update_generic_r_dynamic_0 "r_dynamic 1; r_shadow_realtime_dlight 1"
alias _update_generic_r_dynamic_1 ""
alias _update_generic "_update_generic_r_dynamic_$r_dynamic"
// updates for ... to 2.4 (also run on first startup, so be careful with what you put in here)
alias _update_configversion_0 ""
// Updates for 2.4.1 to 2.4.2
alias _update_configversion_1 ""
// Updates for 2.5 to ...
alias _update_configversion_2 ""
_update_configversion_$g_configversion
_update_generic
set g_configversion 2
//physics
sv_maxspeed 235
sv_maxairspeed 270
sv_airaccelerate 4
sv_gravity 850
//scope
//First, we'll define rebinds
alias rebind_zin "bind mouse3 zin"
alias rebind_zout "bind mouse3 zout"
//Now the zoom aliases, we're refering in the previous ones
alias zin "+zoom ; rebind_zout"
alias zout "-zoom ; rebind_zin"
bind "mouse3" zin
set g_respawn_delay 5 "number of seconds you have to wait before you can respawn again"
cl_rollangle 1 // amount of view tilt when strafing, default is 2.0
set g_footsteps 1
set g_ghost_items 0
set g_allow_oldnexbeam 1
set g_balance_nex_primary_headshotaddeddamage 200
set g_balance_weaponswitchdelay 0.35
//fall damage
set g_balance_falldamage_deadminspeed 120
set g_balance_falldamage_minspeed 450
set g_balance_falldamage_factor 0.4
set g_balance_falldamage_maxdamage 190
EDIT: changed a few things
EDIT2
Why has a developer ever needed any reason other than "it looks bloody awesome?"
-Archon