Armor/MH Balance

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Armor/MH Balance

Postby Bundy » Tue May 12, 2009 2:18 pm

Another balance topic. First off, I have made some tests with waldi on the delight server to figure out how the armor and health system work. If you have 100 Armor and 100 Health and get hit by the Nex (130 damage), you have 48 Health left and 22 Armor.

100 Armor + 100 Health = 200
The nex does 130 Damage.
48 Health + 22 Armor = 70
Armor = Health.

Now to the balance problem. Mega and Armor are exactly as in other games, which doesnt fit to nexuiz imo. The weapons do more dmg and we also have a lot more splash(+splash through walls) weapons, which makes it easier to damage the opponents (and teammates :wink:).

You are able to take 25er healthpacks and get more then 100 HP with it. I am fine with that, as it is an unique part in the game. But it reduces the usefulness of the Megahealth a lot. In other games you cannot get significantly higher then 100 health without the megahealth, which makes it that powerful in these games. The usefulness gets also reduced because of the rotting (losing health over time when above 100 health), as you have most of the time more then 100 health before you grab the MH.

**EDIT** Because of the replies, I splitted this thread into 2 Parts:

1.) Balancing the Armor / Megahealth compared to the damage output of the weapons.

-> Is it needed?

My suggestion:
Make the Megahealth 130 Health
Make the Armor 130 Armor
I think that would balance them against the weapons and combos (nex damage = 130 // nex+mortar combo = 165-195 damage).


2.) Improve the MH somehow? (see divs post)

- > If you had the choice between the armor or the MH, most would take the armor. GreEn`mArine pointed me at the map final_rage, to call one rare exception.


Discuss please.
Last edited by Bundy on Tue May 12, 2009 6:41 pm, edited 15 times in total.
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Postby TVR » Tue May 12, 2009 2:45 pm

Bundy wrote:(100 armor + 30 health = 130healthboost)


You are suggesting to make armour into a second health gauge, which removes all priority health has over armour.
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Postby Bundy » Tue May 12, 2009 3:14 pm

So what is your suggestion TVR?
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Postby GreEn`mArine » Tue May 12, 2009 3:21 pm

I don't even get what you want.

1) do you mean that the mega is supposed to give you 130 health?
2) do you want mega to give 100 health and 30 armor points (ridiculous, health powerups can not give you armor points)
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby Bundy » Tue May 12, 2009 3:29 pm

GreEn`mArine wrote:2) do you want mega to give 100 health and 30 armor points (ridiculous, health powerups can not give you armor points)

This. Sorry for explaining it that bad ...

If it is not possible, giving 130 health would be fine, too. I edit firstpost now.
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Postby alpha » Tue May 12, 2009 3:36 pm

First you want undisputable weapon control with 25 seconds weapon respawn, now you want unkillable health?
quit for good
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Postby divVerent » Tue May 12, 2009 3:41 pm

Megahealth is so often placed that it can't really count as a powerup any more.

If we made megahealth have more health, we'd seriously break lots of maps...

If anything, we need something like Q2's MH-like powerup which not only gives you +100 health, but also increases your stable health from 100 to 200 for a certain time.

But this as a NEW item, and not as a replacement for health100!
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Bundy » Tue May 12, 2009 3:47 pm

I edited my first post, as this idea with armor+health seems to be to confusing from the feedback I got in the IRC.
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Postby GreEn`mArine » Tue May 12, 2009 4:09 pm

So far the best solution was the one from div0, to raise the stable health to 200 for some time, e.g. 30 seconds (well, the time it takes until MH respawns)
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby divVerent » Tue May 12, 2009 4:23 pm

But not for the existing megahealth entity, as that'll break lots of maps!

Because megahealth isn't as strong as in other games, mappers placed more of them.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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