Armor/MH Balance

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Postby k0jak » Tue May 12, 2009 4:33 pm

don't think it would break too many maps.
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Postby divVerent » Tue May 12, 2009 4:52 pm

I am sure it would, but maybe one could find a compromise, e.g. +100, but just 150 stable health instead of 200 for 30 seconds.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby ai » Tue May 12, 2009 5:54 pm

So far, the health system has worked really good. Why change something that isn't broken? What's the reasoning behind changing it? Because You get an odd number from one Nex shot when you have 100 health and 100 armor? I really don't see any point in changing anything.

Just because the Mega health seems worthless doesn't mean it is. I use it all the time strategically whenever I can and it can save anyone in many situations.
Last edited by ai on Tue May 12, 2009 5:59 pm, edited 1 time in total.
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Postby Alien » Tue May 12, 2009 5:57 pm

Much better solution is red, green, yellow armor.
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Postby ai » Tue May 12, 2009 5:59 pm

Alien wrote:Much better solution is red, green, yellow armor.

Agreed.
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Postby Bundy » Tue May 12, 2009 6:01 pm

Its an interesting idea divverent. I would also welcome to see more ideas or at least reasons why it should not be changed in any way.

So I think we could split the topic into 2 parts (I edited the mainpost again):

1.) Balancing the Armor / Megahealth compared to the damage output of the weapons. -> Is it needed?

2.) Improve the MH somehow or create something new which is not as strong as quad, but more useful then the current MH(see divs post) - > If you had the choice between the armor or the MH, most would take the armor. GreEn`mArine pointed me at the map final_rage, to call one rare exception.


ai wrote:Just because the Mega health seems worthless doesn't mean it is. I use it all the time strategically whenever I can and it can save anyone in many situations.

Of course, I grab it also if I can, it is an 100 healthboost. But compared to the armor it is weak right now.

ai wrote:Because You get an odd number from one Nex shot when you have 100 health and 100 armor? I really don't see any point in changing anything.

You get a odd number after these changes, too :D It is also an very small change (30HP), which makes itemcontrol more useful. Dont forget that such a small change will also weaken the nexgun (nex/mortar Combo = 195 dmg). The nearer you can get to your enemy, the weaker the nexgun gets.
Last edited by Bundy on Tue May 12, 2009 6:34 pm, edited 1 time in total.
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Postby divVerent » Tue May 12, 2009 6:25 pm

Also, I have yet another idea.

What about changing JUST the HUD... so it shows how much damage you can take till you're dead, instead of actual health.

Of course, this will make regeneration and rot appear weird. If anything, this will be optional.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby morfar » Tue May 12, 2009 6:25 pm

I mostly ignore MH in matches. It is not as useful as it should be. 130 HP sounds nice.
I'm pretty sure it wont break any official maps. And I can't think of any unofficial maps ether...

But I don't think armor needs changing. Maps usually has LOTS of armors. Where maps usually only have 1 MH.
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Postby divVerent » Tue May 12, 2009 6:26 pm

130 is a fairly odd value.

If we increase, better jump to 150 immediately.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
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Postby k0jak » Tue May 12, 2009 6:56 pm

divVerent wrote:130 is a fairly odd value.

If we increase, better jump to 150 immediately.


150 sounds nice.
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Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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