It shows no health/armor counters, but a single counter, showing the total damage you're able to survive.
Sure, rot and regeneration look weird with that

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divVerent wrote:Okay, just added a new HUD mode: sbar_hudselector 2.
It shows no health/armor counters, but a single counter, showing the total damage you're able to survive.
Sure, rot and regeneration look weird with thatit's mainly to help people who don't understand the current health/armor system.
divVerent wrote:Transparent yes, but then what's the difference between health and armor if armor is a full health replacement?
TVR wrote:If the weapons are overpowered, then normalize the weapons around the excellent value of one hundred, which happens to coincide perfectly with percentage and most fractions.
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