Armor/MH Balance

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Postby alpha » Wed May 13, 2009 8:52 am

There is no need to tweak mega health/100 armor powerups. The only thing that needs to be fixed in this game right now is overpowered nex.
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Postby divVerent » Wed May 13, 2009 9:27 am

g_weaponreplace_nex campingrifle
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby alpha » Wed May 13, 2009 9:33 am

divVerent wrote:g_weaponreplace_nex campingrifle


You mean like dump nex from game totally....

Well.. that's kinda harsh. But if it is what it takes to balance nex whores then I approve of it!!!
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Postby divVerent » Wed May 13, 2009 9:44 am

If we made the Nex so weak that it's balanced with the other weapons (like in Havoc, where it's turned into a shock rifle), then it's not like the Nex any more.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby alpha » Wed May 13, 2009 10:05 am

But i must say that nex has better look&feel than CR ...
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Postby Alien » Wed May 13, 2009 10:59 am

Because of CR having no gfx effect, it's hard to see where you actually hit and aim differently next time. Supposed nex whores (who are actually campers) are not so huge problem in non-open maps. People play with nex in closed maps because it is better than shotgun in close combat and it's too easy to get-self damaged by teammates landing onto your rockets.
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Postby Bundy » Wed May 13, 2009 11:22 am

Even if it is not topic relate, I say that Nex and Shotgun evens out at the infight. While you can afford to miss some shots with the shotgun first fire you cannot afford it with the nexgun. The secondary fire of the shotgun is the same as the nex ... miss it and you lose. Aim dependent.
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Postby Mirio » Wed May 13, 2009 11:47 am

you could include another Health balance into the Havoc mode
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Postby TVR » Wed May 13, 2009 3:14 pm

Bundy wrote:... would cause a problem with the 25 health packs, as you can take as many as you want. ...


This is a item placement issue... place 25 health further apart; by the principle of simplicity, four 25 healths placed together is intended to equal a megahealth.
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Postby Alien » Wed May 13, 2009 5:23 pm

Bundy wrote:Even if it is not topic relate, I say that Nex and Shotgun evens out at the infight. While you can afford to miss some shots with the shotgun first fire you cannot afford it with the nexgun. The secondary fire of the shotgun is the same as the nex ... miss it and you lose. Aim dependent.


Somehow I always use nex if I have it. It seems that many other players do the same (which can be seen from stats).
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