ideas:
armour levels (different dmg block %)
regeneration pick-ups (one for each)
combined pick-ups
Moderators: Nexuiz Moderators, Moderators
Alien wrote:tZork wrote:ideas:
armour levels (different dmg block %)
regeneration pick-ups (one for each)
combined pick-ups
+1
alpha wrote:There is no need to tweak mega health/100 armor powerups. The only thing that needs to be fixed in this game right now is overpowered nex.
k0jak wrote:... to easy to laser everywhere etc with no dis-couragement of using it, with it's powerful force/speed/re-fire rate and hardly any self-hurt damage ...
k0jak wrote:alpha wrote:There is no need to tweak mega health/100 armor powerups. The only thing that needs to be fixed in this game right now is overpowered nex.
Ok alpha it can be over-powered at times so I will agree with you for once but so are other weapons in comparison (see below), I guess we need a better armour system first actually.
I find that people can just run at you with the shotgun and do insane damage from a starting weapon, sometimes I don't even see the point of picking up another weapon in nexuiz.
Oh and the laser that is ridiculously over-powered as well, I feel that should be more for CTF then 1on1/TDM kind of like the UT's Translocator cause it breaks so much stuff in 1on1/tdm to easy to laser everywhere etc with no dis-couragement of using it, with it's powerful force/speed/re-fire rate and hardly any self-hurt damage I can see why so many people run around with it, but it'll never get changed im guessing...
alpha wrote:My final thoughts on various in this topic:
- improving mega/armor to 150 or smth would make 1v1 even worse, for now it is about who grabs more of health/armor, and I do not think that fps duels should be about running around gathering stuff (this could be remedied by randomizing powerup spawns).
- more and more people admit that nex is batshit insane overpowered. Honestly, I do think that we need to test a 100 or even 70 damage nex in clan wars 3v3ctf, and dm, and on public ctf 5v5. Just to see how it goes, etc
- rl and mortar issue, IMO rl rockets should be faster, because it's just comical how they are now, but rl should have far less push and blast radius. I think we used to have such rl in early 2.5 svn builds (on degreen ctf)... I have no idea why wasnt it approved, it was cool.
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