Armor/MH Balance

Discuss Nexuiz gameplay here.

Moderators: Nexuiz Moderators, Moderators

Postby k0jak » Thu May 14, 2009 2:14 pm


I think the best balance would be to make the shotgun just as powerful in its own right as the other weapons, but also have it consume ammo at a comparable rate and only spawn with one pickup's worth of ammo for it. Then your extra incentive to find a new weapon is because you only have so few shots with your starting loadout (unless you're good with the laser).



Yes i was just thinking about this now actually before i read your post :)

This is the best idea, reduce the starting ammo to something not very high, like you say so the incentive is to go get other weapons, good call :)
:]

Image

kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
k0jak
Forum addon
 
Posts: 1103
Joined: Tue Feb 28, 2006 11:36 pm

Postby Bundy » Thu May 14, 2009 2:21 pm

divVerent wrote:Why not simply change Nex damage to 120?

If you change it to 120, my advice would be to change the armor/megahealth to 120 and maybe weaken the starthealth.

divVerent wrote:Also, the Nex is not a starting weapon.

The railgun or rocketlauncher arent starting weapons, too.

Unreal Tournament: start health = 100, redeemer does 1500 damage.
With megahealth, he got 200 health.
1 Hit is needed to frag the other, instead of 1.

I had to :lol:
Last edited by Bundy on Thu May 14, 2009 2:27 pm, edited 2 times in total.
Bundy
Alien
 
Posts: 230
Joined: Sat Jun 23, 2007 10:47 am

Postby k0jak » Thu May 14, 2009 2:22 pm

Nexuiz is very unforgiving when you arent able to prevent the shotgun guy from getting next to you (and that will happen in most cases when you miss the first shot or he is using the laser very well). So watching at this, it is clear that a spawn next to you in Nexuiz is a lot more dangerous then in Q3. I also think that it is not only the shotgun which makes the spawning guy that tough, it is the combination of laser/sg/150health with to much ammo.


Ok you wrote this much better then I could explain :)

And yes it's ridiculously unforgiving, especilly if you have 100health 30 armour for example, people can still rush at you with shotgun and laser without a problem with there 150 health, high ammo count, and crazy laser firing speed :(
:]

Image

kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
k0jak
Forum addon
 
Posts: 1103
Joined: Tue Feb 28, 2006 11:36 pm

Postby k0jak » Thu May 14, 2009 2:25 pm

ai wrote:Listen up people, there is one GOLDEN rule you are missing. NEX isn't meant to be a shock rifle, I bet Nex was meant to be more on the lines of a railgun. So WHY nerf it, that's just stupid. Get it to your tiny little brain Alpha.
Anyone complaining about the railgun in Q3 saying to remove it or make it a shock rifle?

...
...
...
...

I'm really sick of these topics...
So, let's get back to topic (if you want to talk about nerfing Nex ... again.... start a new topic).
About the health armor thing, which IMO doesn't need changing. But I suppose it wouldn't hurt to try and give the MH 150 or something to see how that goes.


Shock rifle would be even worse, especially if there was combo's

I play UT and I can tell you I time the shock-rifle like I do at times with the nex, and I always go for it, cause it's super strong :D
:]

Image

kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
k0jak
Forum addon
 
Posts: 1103
Joined: Tue Feb 28, 2006 11:36 pm

Postby ai » Thu May 14, 2009 2:30 pm

Changing Nex damage to 120 won't do much I believe (as long as MH isn't changed that is). People want the "railgun" gone for Nexuiz it seems and that it in my eyes just stupid.
Another thing I do not like is people comparing Nexuiz to all those other games and want it to be similar to them. Why not just have a game that is unique? If it becomes too similar to other games what would make people choose Nexuiz over any other game?
So, a "railgun" can and is allowed to exist in other games but not in Nexuiz? What is up with that? Hypocrites!

Don't take away what comes close to a railgun for Nexuiz just because a few people doesn't want to be stopped trying to cap a flag as fast as possible without thinking of teamwork.

But yeah, I kinda agree with Bundy that a MH could equate a Nex shot, but moving it higher up wouldn't hurt too much either, like 150 (to give it a round number). Plus, with the rotting the 150 wouldn't be too much of a advantage but big enough to withstand for the moment, and with the possibility to stack up on close smaller health packs to prevent it from rotting.

Or what do people want with this balancing?
ai
Forum addon
 
Posts: 2131
Joined: Sun Mar 05, 2006 3:54 pm
Location: Behind you

Postby divVerent » Thu May 14, 2009 2:37 pm

I really don't think we should touch MH health in a minor release. This is something maybe for 2.6, but should be done together with other large changes.

But why don't you make a server and try it out?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby k0jak » Thu May 14, 2009 2:50 pm

alpha wrote:My final thoughts on various in this topic:

- rl and mortar issue, IMO rl rockets should be faster, because it's just comical how they are now, but rl should have far less push and blast radius. I think we used to have such rl in early 2.5 svn builds (on degreen ctf)... I have no idea why wasnt it approved, it was cool.



Yea, esteel removed it I think, cause he got pissed off with some people complaining or he said that no one was giving feedback, even though most people I know of liked the change very much :(

Oh and the one thing that really pisses me off, is how often stuff get's exploded in your face in this game, mortar, shotgun, crylink all able to explode rockets which normally insta-kills you when this happens, probably the one thing in nexuiz that annoys me the most (Also when someone fires a rocket and it detonates the one you've fired :@ )
:]

Image

kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
k0jak
Forum addon
 
Posts: 1103
Joined: Tue Feb 28, 2006 11:36 pm

Postby TVR » Thu May 14, 2009 3:19 pm

Bundy wrote:I dont know why the megahealth is intended to be the same as 4x25er healthpacks, is it a rule or something?


Megahealth is just a handy method of condensing four close by 25 health packs, it's suppose to share the exact same weightings, so the priority of collecting a megahealth is equal to that of four 25 healths close together.

If a important focus point is not important enough, add some more 25 healths along with a megahealth.
TVR
Alien trapper
 
Posts: 404
Joined: Fri Jun 01, 2007 12:56 am

Postby alpha » Thu May 14, 2009 3:24 pm

Bundy wrote:Yes, I think the megahealth and also the armor should negate one hit of the highest damaging weapon


Uhhh

......

And that is because ................. ?

Sorry, still dont get it :D
quit for good
alpha
Alien trapper
 
Posts: 492
Joined: Tue Jun 17, 2008 7:18 pm

Postby k0jak » Thu May 14, 2009 4:57 pm

So that it makes taking one of those items worthwhile alpha :)

At the moment 150 start health = 2 hits dead with nex

150 health + MH = 2 hits dead with nex

Bundy is trying to explain atleast against the nexgun, it doesn't give any advantage to pick up the MH.

His other post of other games, where he explained it should make sense now to you I hope :)

-------------------------------------------------------------------------------------------

Shotgun start ammo 10 or 15 would be nice and make it more balanced I think make people go for a weapon asap, and when run out of shotgun ammo then the laser can be primarily used, need to test this, alpha want to test this with me, and can also test nex as well.
Last edited by k0jak on Thu May 14, 2009 5:03 pm, edited 1 time in total.
:]

Image

kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
k0jak
Forum addon
 
Posts: 1103
Joined: Tue Feb 28, 2006 11:36 pm

PreviousNext

Return to Nexuiz - Gameplay

Who is online

Users browsing this forum: No registered users and 1 guest