Armor/MH Balance

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Postby Alien » Mon May 18, 2009 4:45 pm

What's the purpose of capping if you want to increase mh worth? Just make it 200 hp then.
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Postby Bundy » Mon May 18, 2009 6:25 pm

Alien wrote:What's the purpose of capping if you want to increase mh worth? Just make it 200 hp then.

Who wrote that? I wanted to increase the mh and armor worth, other mentioned to cap at 200 health taking normal healthpackages as another solution. _No one_ wanted to increase mh worth AND cap normal health at 200hp. Just wanted to mention that, before people join the "war" 8)
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Postby President » Mon May 18, 2009 9:13 pm

k0jak wrote:And then the over-powered shotgun, which works wonders if you have a low-ping, and is pathetic if you have a ping higher then 50 :/ Just watch waldi play, he might as well use the shotgun + laser all game, from playing him and others I find that people can just run at you with the shotgun and do insane damage from a starting weapon, sometimes I don't even see the point of picking up another weapon in nexuiz.

Now I understand why I can't hit anything with the Shotgun, not giving a damn with it. Got a ping of around 130, might be that I use wireless.

I just came with an idea. Is possible that a weapon has different damages for different ranges? The nex could have a damage like 70 for short range, 120 for medium range and 140 for long range. A lower damage in close distances and the slow refire rate of the nex might reduce the use of it in so close ranges.
Though, I'm no expert in weapon balance and coding. It's just an idea that I got.
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Postby Bundy » Mon May 18, 2009 10:36 pm

Wrong topic for that, but it is an idea yes ... I dont give an oppinion about it, because I dont want a discussion about that :D
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Postby FruitieX » Tue May 19, 2009 1:42 pm

President wrote:I just came with an idea. Is possible that a weapon has different damages for different ranges? The nex could have a damage like 70 for short range, 120 for medium range and 140 for long range. A lower damage in close distances and the slow refire rate of the nex might reduce the use of it in so close ranges.
Though, I'm no expert in weapon balance and coding. It's just an idea that I got.


That sounds like a good idea, maybe you should make a new topic :)
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Postby k0jak » Tue May 19, 2009 1:49 pm

Let's start with reducing this nex damage to 100-110? and testing the MH or something?
:]

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Postby alpha » Tue May 19, 2009 6:56 pm

I agree.
Lets try on [iO] server (fnutt.net:26500).
It's not best ping for me but for testing purposes we could use it.
quit for good
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Postby tundramagi » Tue May 26, 2009 5:34 am

ai wrote:Listen up people, there is one GOLDEN rule you are missing. NEX isn't meant to be a shock rifle, I bet Nex was meant to be more on the lines of a railgun. So WHY nerf it, that's just stupid. Get it to your tiny little brain Alpha.
Anyone complaining about the railgun in Q3 saying to remove it or make it a shock rifle?

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I'm really sick of these topics...
So, let's get back to topic (if you want to talk about nerfing Nex ... again.... start a new topic).
About the health armor thing, which IMO doesn't need changing. But I suppose it wouldn't hurt to try and give the MH 150 or something to see how that goes.


Alpha can't have people beating him. If someone is beating him with a weapon that weapon must be nerfed. It needs to be changed in nexuiz rather than on his own server because he is concerned with other people beating him on OTHER servers.

I support the creation of new health item rather than hijacking the existing health100. The stable health powerup at 150 is a cool idea too. I often don't go for the MH because you get it and a second later your heath is back down to 100 :P. But I guess it isn't placed as if it was a UT MH, so if one wants something that has more stable health, it should be a new powerup so as not to break the dynamics of existing maps I think.
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Postby k0jak » Tue May 26, 2009 7:25 pm

I see what you mean with a new stable powerup, Grasshopper is helping change exisiting 1on1 maps with some of my input to make them more balanced, and reduce the ridiculous amounts of armour on some maps, such an item, could make it onto these maps, but I don't think a 150MH would break maps too much, but then again, I can't say for sure without really playing with it.
:]

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