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FraNcoTirAdoR wrote:And what about that scoreboard item that i recommended a while ago, that displays your current status in the scoreboard near your name? Like when you press the "attacking" bind on the numpad your status is set into ATT, when you press defending DEF etc, this is a much easier way to organize a team, since you can see who is doing what, so you can send instructions like "XY you see everyone is attacking, stay back in the base with me to defend", you both press the defend bind and there you go, the roles are layed out, and can be dynamically and fast changed throughout the whole game. And its not only working in CTF modeOhh yeah and for newbies who wouldnt know about this bind it would bu just a --- mark by default when you havent set it.
I was thinking about something like this:
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divVerent wrote:... But strategies for it need to be still developed. Until now it only has been played "strategyless" ...
Flying Steel wrote:How about this- your role is automatically updated depending on where you are on the map.
If you are near your base, it lists you as defending, if you are near the enemy base it lists you as attacking, if you are between the two it lists you as mid-fielding or such.
If you are carrying the flag, you are listed as a flag carrier.
It maybe should also list your health/armor and arsenal if possible. Some people are snipers, some people are skirmishers, some people are wounded, some people are ready to rush into a fight. If there was room for this information at all, it would of course need to be in short hand. Like hitpoints till dead as opposed to listing someone's health and armor values separately.
Another nice feature for teamplay, that might be alot more work though, is team vision, wherein any enemy, enemy flag or enemy flag carrier that a friendly can see, shows up on every team member's mini-map. So everyone knows where the fight is, and where they are needed.
Samual wrote:No, it cannot switch automatically based on location. This would mean teamplay doesn't change at all really.. The whole point of it is to have better teamplay. There would always need to be a good balance for the teams, so changing automatically wouldn't work well.
Basically, LordHavoc and I think a good balance would be 30% defending, 50% midfielder, and 20% attacking. Defenders job is to stay at the base at all times... Midfielders job is to kill enemy flag carriers, and "escort" the attacker. Attackers job, of course, is to get the enemy flag.
I do think we could benefit from teammate death notifications though. As in, if a team mate is killed by an enemy, a little icon is spawned where he was to demonstrate that there is danger there. Maybe even have a notification show when a teammate is taking damage/near trouble... Although that's pushing it a little.
divVerent wrote:That's not really a strategy
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