FraNcoTirAdoR wrote:Mapposition-dependant status is a NO vote for me too, because you are NOT defending when you are preparing for the attack on your base. You are not trying to control the midfield when you go to a weapon in the middle of the map that helps defending. This creates fake roles for some seconds while people cant do what they chose to be their role all the time. When I see a player "attacking" in our base i know he is prepering, but when i see him with "def" mark and he is running up and down i cant tell for sure wtf is he doing.
Well I don't think people would spend that much time doing those things, but I see what you are saying. Maybe just knowing the position of where your team is between the bases would be better without it marking roles.
But the problem I have with the assignment system is I don't think many players will notice or use it, outside of maybe clan CTF. I think part of this will be because there isn't alot of time for communication since things unfold fast, so passive communication can be important.
Also it would need to remake every single CTF map to work, at least the way i think...
I don't think so, it'd just look at the relative distance of a player between his base and the enemy base. A CTF map would have to be a really wild maze to make that not work.
ai wrote:@Flying Steel:
You're just being spiteful. This kind of attitude is not going to fly. Just because I sincerely disagree with some of your ideas does not mean I do it just for the heck of it or that I dislike you. Don't make it personal.
No, I'm just starting to get annoyed, and I was highlighting things you have been doing since somewhat recently that are annoying. It seems like every other time you post it's just a short condescending response to a suggestion I brought up somewhere, which also takes things off topic.
No, I don't want to play Call of Duty.
No, I don't want to start another Darkplaces project.
No, I don't think Nexuiz is an RTS.