by Flying Steel » Sat Oct 03, 2009 4:26 pm
Well currently it seems like Havoc/2.6 balancing improves on 2.5.2's balance in only its health system and four weapons:
Laser
Shotgun
Machinegun
Nex
Those four weapons are each more interesting (laser and shotgun) and/or more balanced (shotgun, machinegun and nex).
The problem is that in 2.6 all the rest of the weapons are less balanced and alot more bland and damn painful to try to use:
Grenade Launcher: Crappy version of the rocket launcher. It has better radius damage and falloff for splash spamming, but it just isn't enough versus the RL, to make up for the half damage, longer refire, drooping trajectory, no speed advantage and lack of remote controls (albeit rarely useful now with the RL's speed). Secondary doesn't seem to have much point.
Electro: Crappy version of the rocket launcher. Versus RL- less damage, painfully long refire, same speed, no remote controls. Secondary kind of weird and pointless now.
Crylink: Another shotgun with slightly better range/damage but no hitscan. It should never have had its refire halved.
Hagar: A joke. A no accuracy spam weapon that'll be sure to get you killed in any serious fight. Huge spread (10 times what it was!) and slow ass shots the same speed as half the other weapons (bland).
HLAC: Bland as hell; lost everything that made it special and now fights losing battles against hitscan weapons in ranged fights.
Rocket Launcher: Speed and refire so insane its just a better version of mortar and electro. Remote control and detonation nearly useless do to speed.
Rifle: Secondary has no advantage over primary. Worse damage, worse accuracy, worse ammo consumption.
Fireball: Useless primary. Secondary entirely underpowered.
Suggestions:
Grenade Launcher: Decrease refire- at least make it shoot faster than RL. Make secondary hand grenades with slow refire and no contact-detonation but great damage and radius.
Electro: Increase damage to RL level, increase refire to RL level, give burn radius like fireball has so it delivers some damage just by flying close to you even without impact. Reinvent secondary so that shots stick to whatever they hit (walls, players, etc), have no downward influence from gravity, and slower speed.
Crylink: Give it back its refire.
Hagar: Double speed, halve spread. Decrease damage/refire accordingly.
HLAC: Add a heat-build-up and cool down period so that it only works in bursts. Massively decrease refire and increase spread, remove spread growth. Make it the kind of weapon it was always meant to be.
Rocket Launcher: Decrease speed to 1200-1600, increase refire to 1, adjust damage/radius/edgedamage accordingly.
Rifle: Give secondary somekind of damage benefit over primary at least.
Fireball: Maybe reinvent primary as a flamethrower. Make secondary alot better in at least one or two ways (damage, refire, prefire time, radius, ammo consumption, etc.)