Balancing changes, Guided missiles, Weapon balance tests

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Postby Flying Steel » Sat May 30, 2009 10:26 pm

divVerent wrote:
Flying Steel wrote:I can't understand why homing weapons would be considered evil (or if they were, how they got into the game in the first place)?


Because LordHavoc was not informed when it got added. As simple as that. Nobody else thought of the counterarguments, even though they surfaced while balancing its damage values.


What were those counterarguments by the way? (I presume they also pertain to the new homing RL setting and thus are not off topic).
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Postby tundramagi » Sun May 31, 2009 6:06 am

The tag seeker is not a homing weapon: first you have to hit your target manually with the slow moving beacon, then (if the target is stupid enough not to doge or find cover) it shoots 4 damagy things that MAY hit them (also if the target doesn't shot gun the projectiles out of the air). Think of it as a nex that takes 5 seconds to complete it's shot and has no gaurentee of any damage even if you hit the target with it.

You have to hit the target first. That takes skill. Alot of it.
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Postby PinkRobot » Sun May 31, 2009 7:50 am

I don't understand how trolls can mess up a poll. Do they get more votes or something? In that case, where can I sign up to be a troll? Sure they can derail the discussion that follows the poll and they will. But I still think the majority of the people here will still vote for what THEY think is right.
Now with new shiny avatar.
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Postby divVerent » Sun May 31, 2009 8:31 am

They write in "I know the game longer than everyone here, I must know it best, if your opinion is different you just haven't realized the truth yet" style, which works quite well at manipulating the votes of people who haven't made up their own opinion yet.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Sun May 31, 2009 8:34 am

What were those counterarguments by the way? (I presume they also pertain to the new homing RL setting and thus are not off topic).


Not really. It was about automatic target seeking, like the seeker does, not player controlled guiding.

I don't have the IRC logs any more, so sorry, but it was about this removing an element of skill.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Mizu Kitsune » Sun May 31, 2009 8:36 am

i don't think a faster cycle is a good idea. who needs a homing weapon anyways? just point and click.
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Postby Fnilp » Sun May 31, 2009 9:16 am

I was a huge fan of the original, rather extreme version of it - with the laser dot and extreme rocket agility. Yes, it wasn't just "too strong", it was uncanny. After a while it sometimes seemed as if I was just shooting rockets and twitching without thinking, which resulted in in hitting everything, everywhere. I'm pretty sure controlling the rockets with a first person cam could not have made them deadlier, it was THAT great. It was something you'd play classical music to, something you'd repeat in bullet time...

I think it'd be wonderful to have a toned down version that doesn't totally dominate the game, please don't think I'm complaining, but I MISS the acrobatics, too... so I propose a mutator with the old code, something like "Extreme Rocket Super Juggle Arena!" - ?

It could be the crazy, ugly big brother of instagib... no other weapons, no hook, unlimited rockets... left-click: fire, right-click: something laserjumpish (not detonating of rockets in mid-air, because that actually takes away from the "dance" IMHO)
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Postby divVerent » Sun May 31, 2009 10:26 am

Well, the old laserguided missiles code is still there.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby alpha » Sun May 31, 2009 1:52 pm

Wanted to test, came to server, no one there. Will bring clan.
quit for good
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Postby alpha » Sun May 31, 2009 2:35 pm

Tested for a bit with clanmate.

110 dmg nex = fine
guided RL = fine, looks very awesome, maybe reduce damage a bit because really hard to dodge
quit for good
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