Balancing changes, Guided missiles, Weapon balance tests

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Postby divVerent » Tue Sep 08, 2009 2:24 pm

Exactly that will be done after 2.5.2 release.

And for this I made this mutator to gather good weapon balancing data...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Flying Steel » Tue Sep 08, 2009 3:15 pm

divVerent wrote:First of all, 2.5.2 is not getting the havoc settings.


I meant in "havoc mode". I was hoping that had been updated with the newest havoc balance and not been discontinued.

Secondly, we'll run big balancing sessions for the havoc weapon settings, as we KNOW they'll need some balancing first. To me, some weapons look clearly overpowered, and this will get fixed.


What is the purpose of havoc though?

Couldn't you just apply havoc's health system, slow the physics down like lordhavoc wants (but for some reason havoc mode lacks?) and turn the nex into a shock rifle (like it is in havoc) but leave the other weapons alone?

Because I like realistic-er physics and shock rifles just fine, but these changes really take the life out of weapons like the crylink and hagar.

I also made a mutator that spawns everyone with a random weapon, to gather weapon balance stats fast.


Very cool. IMO, that's how default should work eventually. When all weapons are equally balanced, it'd be nice to start with random weapons. Random start locations already does about that anyway.
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Postby divVerent » Tue Sep 08, 2009 3:19 pm

Except that in this mutator, you also get a new random weapon assigned after every frag :P
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Flying Steel » Tue Sep 08, 2009 3:33 pm

divVerent wrote:Except that in this mutator, you also get a new random weapon assigned after every frag :P


:(
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Postby k0jak » Tue Sep 08, 2009 6:05 pm

On a side note, the problem before was there was no 25/50armours in the game, the map's could do with some re-working to put these in, like aggressor/warfare where the is 3x 100armours, otherwise there's not much value if 200/200, as you can't defend the other 100armours.

I did have a re-done armour version of warfare, with 100a above RL, 50a at nex and 25a in corner where electro is.

And yes, after so many year's of balancing this would be a silly change to just do straight away because Lord Havoc want's it as default.

Would rather see some kind of merge then straight swap, i'll wait till 2.5.2 is out then test the new havoc weapons before I comment further.
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Postby k0jak » Tue Sep 08, 2009 6:07 pm

divVerent wrote:Except that in this mutator, you also get a new random weapon assigned after every frag :P


You mean JUST to get weapon stats quickly? or would this be permanent.

Because that otherwise is really really bad.
Last edited by k0jak on Tue Sep 08, 2009 6:12 pm, edited 1 time in total.
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Postby k0jak » Tue Sep 08, 2009 6:10 pm

Also it seems havoc mode (mainly all of the weapon settings and health system?) is coming whether people like it or not, I know you say there will be lot's of balancing issues and testing etc, but this is a big change and it sounds like there's no say on it and that it's happening regardless if 1 or 100 people dislike it, it's take it or leave it by the sounds of it am I correct or wrong here?
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Postby divVerent » Tue Sep 08, 2009 6:37 pm

k0jak wrote:
divVerent wrote:Except that in this mutator, you also get a new random weapon assigned after every frag :P


You mean JUST to get weapon stats quickly? or would this be permanent.

Because that otherwise is really really bad.


It'll be a mutator that'll be supplied with any Nexuiz version after 2.5.2, but not appear in the menu.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Posts: 3809
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Postby divVerent » Tue Sep 08, 2009 6:39 pm

Yes, LH as Game Designer of the project decided so, and it's in the end his decision and not anyone else's.

However, what WILL happen in the end is in fact a merge of both worlds which will be the result of the rebalancing.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

...

Postby OHSNAPPLE » Tue Sep 08, 2009 6:40 pm

When you're done adding guided missiles, pogostick, HLAC, camping rifle as default, maybe we can add some mountable unicorns too? if that's too cliché, we could go with reindeer. I don't know of many non-Holiday games having mountable reindeer.

Nexuiz needs a melee weapon too, and I'm thinking spork, since it's such an uncommon weapon in games these days. Failing that, I say we just let the devs decide between wielding a frozen mackeral or a juicy ham hock. There's always the option of using the Tuba, since it's already coded into the game. I vote that the notes G and B do the most damage, with A and E having the largest splash area.

I think the next thing to do is to completely alter the current physics. Since we're in there tinkering around already, we might as well change all of the air/wall/floor friction and gravity. We can't keep that the same, people will get used to it and get bored. I think changing these values will draw new players to the community. Veteran players will leave but that's okay, they can always migrate to the ever-consistent QuakeLive, a horrible failure because its core gameplay never changes (BORING, who wants that anyway? Bring on the unicorns!)

Once this is all done, I'd like to propose we redo the graphics as well. It's too dark of a game and needs a lot more color. I vote that we change brightskins to display as giant Xs and Os instead of red and blue. Obviously the goal being (*fingers crossed*) that within a year Nexuiz will evolve into a fun-filled game of Tic-Tac-Toe with a target demographic consisting mainly of 55-year old women and no real gamers...
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