Hi, allow me to introduce myself. I was called in by LordHavoc to help overhaul Havoc mode a few weeks ago, and I suggested to LH to roll the Havoc mode weaponset and health system into basenex. I won't claim to speak for LordHavoc, but I'd be quite happy to explain any of the planned changes.. But judging by some of the statements made in this thread I don't think everyone has tried the new Havoc mode yet - *please* do so.
FraNcoTirAdoR wrote:I couldnt test the new HP system, I hope finally its against stacking, so for example 1on1s will be finally interesting and not the fight of a 400/400 guy against a 125/0 player because anyone can say anything but thats not fun to keep control THIS way (especially due the pickup circles possible to make in this game)
I'm sure you'll be happy to know that this is exactly what was intended. :)
Flying Steel wrote:What is the purpose of havoc though?
Couldn't you just apply havoc's health system, slow the physics down like lordhavoc wants (but for some reason havoc mode lacks?) and turn the nex into a shock rifle (like it is in havoc) but leave the other weapons alone?
Because I like realistic-er physics and shock rifles just fine, but these changes really take the life out of weapons like the crylink and hagar.
The general purpose of Havoc mode is to reward careful positioning and map control. The weaponset was also rebuilt so that every weapon truly has a role and situation it'll shine in - you can't get away with brainlessly spamming the hagar rocket hose. :P
The intention behind the physics changes was absolutely *not* to make movement more 'realistic'. Rather, they are a part of making positioning much more important, just because it's so much harder to dodge in Havoc mode compared to basenex. That said, I disagree with LH and I think NexRun physics would suit the weaponset much better and could still keep an emphasis on careful positioning.
k0jak wrote:On a side note, the problem before was there was no 25/50armours in the game, the map's could do with some re-working to put these in, like aggressor/warfare where the is 3x 100armours, otherwise there's not much value if 200/200, as you can't defend the other 100armours.
This is a valid issue, and you're quite right that alot of maps will need tweaked armour loads by 2.6.
OHSNAPPLE wrote:When you're done adding guided missiles, pogostick, HLAC, camping rifle as default, maybe we can add some mountable unicorns too? if that's too cliché, we could go with reindeer. I don't know of many non-Holiday games having mountable reindeer. ...
Relax. Play SVN Havoc mode please. What you describe is the exact opposite of what Havoc mode is meant to do. :)
k0jak wrote:As for the changes I respect that you have talked about testing and not rushing it, I just hope this doesn't ruin the game, but I can see quite a few players leaving unfortunately if this doesn't work
Again, I won't claim to speak for LH, but please let me assure you that everything I've suggested was with the goal of making Nexuiz a better game. :) If some players leave because they're afraid of change then that's fine, because so long as Nexuiz becomes a better game in the end, the playerbase should eventually grow larger than it was before.