Bigger Maps

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Bigger Maps

Postby Qantourisc » Sun Jun 18, 2006 4:26 pm

I see a lot of +8 Player servers ... With is imo tomuch for the current size of the maps ... Maybe we should introduce some bigger maps to feed the need of these "a lot of max players" or is this chaos a wanted feature ? :)
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Postby Shoe » Sun Jun 18, 2006 4:51 pm

Large outdoor maps have already been nixed in another thread due to shader issues, but large indoor type maps would be really cool. Something along the lines of the size of Silver City or the old Oilrig map would be fun (which brings up the question of why Oilrig was ever removed, since it was one of the few large maps).
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Postby esteel » Sun Jun 18, 2006 4:59 pm

You make this sound very easy :) Too easy IMO..

Oilrig was removed as it did not meet some new quality criteria. But it is available as a extra download. http://141.2.16.3:7780/attic/
Last edited by esteel on Thu Aug 31, 2006 8:40 pm, edited 1 time in total.
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Postby Qantourisc » Sun Jun 18, 2006 5:02 pm

Hey never said it was easy :D
BTW this might sound silly, but just dupe the map and glue it together ? (Do consider changing the colors a bit orelse you don't know what half you are on.)
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Postby tZork » Sun Jun 18, 2006 5:51 pm

Heres a fairly big one i did a while back: http://www.games43.se/nexuiz/maps/tznex03/
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<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Qantourisc » Sun Jun 18, 2006 5:55 pm

unfortatrly i don't host a server :) So it's not directly for me :) But I hope some other can put good use to it :)
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Postby esteel » Tue Jun 20, 2006 10:12 am

Qantourisc wrote:BTW this might sound silly, but just dupe the map and glue it together ? (Do consider changing the colors a bit orelse you don't know what half you are on.)

I think its not silly. There was a cool 64 players level for quake 2 that glued the first three single player maps together.
But i myself do not have any mapping experiance, though its on my todo list, so i have to wait for others to do it :)
Last edited by esteel on Thu Aug 31, 2006 8:45 pm, edited 1 time in total.
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Postby tZork » Tue Jun 20, 2006 7:15 pm

Interesting idea.. glue all the nexuiz maps together and get lost ;)

Seriosly tho, it has some mapping related problems doing so, but nothing a somewhat experianced mapper cant solve. Even tho the map sources are included and released under a gpl (ish?) license mappers often feel a bit unconfortable wacking away on a map made by someone else (or well i know i do atleast) without explicit premission or by request (tho i would not mind at all if someone used my map sources like this). I guess the tought of non-code data beeing treated the same way gpl code is needs some time to "sink in".

Im currently to engaged in work on another gpl game to try this out, but im sure theres plenty of mappers here that could give this a shot.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Ed » Fri Jun 23, 2006 3:08 pm

Running man CTF is just a mirror image of the original map stuck onto it. I think for another big CTF map this could be done with Blood Prison. Join them in the corner where the teleporter is and put the flag in the room where the jumppad is. If I had better mapping skills I'd do this now.
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Postby tChr » Fri Jun 23, 2006 5:35 pm

Ed wrote:Running man CTF is just a mirror image of the original map stuck onto it. I think for another big CTF map this could be done with Blood Prison. Join them in the corner where the teleporter is and put the flag in the room where the jumppad is. If I had better mapping skills I'd do this now.


I thinmk it was the other way around.. riunnin man is half of runnin man ctf.
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