tZork wrote:hehe i know nex "only" has 2-way ctf sofar, but i said its suitable for it, not that is was yet possible

acctualy thats a mod i been tkinking abt trying, multiway ctf. stuff like rouge teams and whatnot may be interesing too.
Yes the transparent faces is a shader "bug" (well rather a bug sprung from the squishing of another bug..) but thats not the only issue, theres some other snags to fix so i tought id deal with those too.
anyways tnx for making a fix for now so ppl can get used to this map =)
BTW, as for tznex03 - personally I like it, but on my server it is probably the most complained about map (although they never say WHAT they dislike). My main point is that every way from base to base must go through the middle room. The only alternate way requires someone else to touch a button - which is in the middle room too. Plus, I _never_ had a team mate who read and understood my message about him to please push the button
Okay, there is another way to get the door open - let a team mate come from the other side - but that's just as hard to communicate.
I really like the map, but apparently it doesn't work over the internet. In LAN games, ideally with each team in their own room (so they can just talk instead of say_team) it surely is quite nice. However, we never had enough players at university to play a local 4vs4 CTF game...
Too bad most Nexuiz players seem to suck at CTF. Like on ctf_greatwall - they play shotgun turret, that is, crouch camp with the shotgun and never move - and that in the open area. How effective.
So I'd think a new CTF map for Nexuiz should be more suitable for beginners than tznex03 is... however, I have no idea about how to really achieve that (but I'd say the Q2 CTF map McKinley's Revival and Stronghold Opposition do that).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again
You can vary the number of "MS", so you can clearly see it's MS which is causing it.