Randomized quad spawn

Discuss Nexuiz gameplay here.

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Should we have a randomized quad spawn time...

Yes, make it randomized
21
55%
No, leave it fixed
17
45%
 
Total votes : 38

Postby Alien » Sat Jun 20, 2009 6:21 pm

Can't you both shut up?

r_showsurfaces was never a cheat, the same as gl_picmip or any other command line option.
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Postby alpha » Sat Jun 20, 2009 6:45 pm

tundramagi wrote:
alpha wrote:
divVerent wrote:As for wallhack: as if we would tell you publicly.
So says dear Fuhrer! He and his clan can use secret nexuiz hacks (colorprint, now wallhack, what else?). You can't! Obey or else!


Lol, last week you were the God of Nexuiz. You decided if something was "wanted" or "not wanted". Now you peddle yourself as an opressed serf. Look how quickly your "demenor" has changed, lol.

Sarcasm. Look it up in a dictionary.
quit for good
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Postby Mr. Bougo » Sat Jun 20, 2009 7:54 pm

Alien wrote:Can't you both shut up?

r_showsurfaces was never a cheat, the same as gl_picmip or any other command line option.


See the link from my previous message.

Also, I never said r_showsurfaces was a cheat. I asked if it had to be considered as one or not. All I'm saying is that it can give one an advantage (although I'd personally consider it as a handicap if I used it)



*ponders why alpha and tundramagi aren't ignoring eachother yet*
Meh.
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Postby Rad Ished » Sat Jun 20, 2009 7:57 pm

i looked up sarcasm in the dictionary, it said: Alpha is not a twat.
fishsticks
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Postby SinSniper » Sat Jun 20, 2009 9:08 pm

i just say no, why do dev worry abot things that already work??? instead of caring about things that don't?? Ownage is right about this point -.-....
Image
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Postby divVerent » Sat Jun 20, 2009 9:14 pm

Then tell me what does not work.

Fact is, timers ARE being used, and this IS a big issue. It's no skill to put a digital clock next to your PC. Plus, this change improves gameplay by putting an action focus at the powerup spawns due to the announcement of the respawn of the powerup.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Waterlaz » Sat Jun 20, 2009 9:25 pm

Plus, this change improves gameplay by putting an action focus at the powerup spawns due to the announcement of the respawn of the powerup.

You don't even play the game. How can you possibly know that?
And it so much spoils the gameplay.

Hell let's make a freaking casino out of nexuiz. Let armor, health and weapons spawn at random time and random location. You enter your bet and either win or lose.... freaking interesting, yeah...
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Postby Dokujisan » Sat Jun 20, 2009 10:22 pm

When timers (the defer command) were introduced to Nexuiz, I (and many others) were very concerned. We felt like this was a built-in cheat, because part of the game really requires learning to time things, as it should. The game needs some challenge, and timing things is part of that challenge.

However, the defer command is incredibly useful in many other ways. We're using it in our 3v3CTF league matches for the referee to auto-change which player he/she spectates every 30 seconds. So taking out the defer command is not a good idea.

The reality now is that using a timer is not that much of an advantage when you get to the advanced gameplay. Most advanced players are pretty used to timing things. I would actually think that people who do use timers would eventually decide not to use them because they would eventually get used to timing things mentally. When you are able to time things mentally, then you are able to think about and plan your movement around the map to coincide with spawning entities. If you used a timer, that would be more difficult.

I like the idea of a random starting point for powerup spawns. I don't like spawns being random throughout the game. If they have to be random (by consensus), then they should different only by small increments (like 5 seconds).
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Postby Flying Steel » Sat Jun 20, 2009 10:36 pm

So why not go further and just put full-blown numerical timers over every pickup spawn point so that everyone is on the same ground? (Not Sarcasm)

If anything, it seems like it would add more strategy to the game.
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Postby alpha » Sat Jun 20, 2009 10:40 pm

Flying Steel wrote:So why not go further and just put full-blown numerical timers over every pickup spawn point so that everyone is on the same ground? (Not Sarcasm)

If anything, it seems like it would add more strategy to the game.
I agree and approve of this idea.
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