Randomized quad spawn

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Should we have a randomized quad spawn time...

Yes, make it randomized
21
55%
No, leave it fixed
17
45%
 
Total votes : 38

Postby tundramagi » Tue Jun 23, 2009 8:19 am



TundraMagi is not a bigoted map: both the red and the blue bases are identical save for colours.

If you're not able to traverse the cold wilderness between the two bases it is due to your lack of properly engaging the turrets of the opposing base before doing so. It is not due to any imbalance; existing, desired, or planned; between the two areas.
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Postby alpha » Tue Jun 23, 2009 8:30 am

tundramagi wrote:TundraMagi is not a bigoted map
I was referring to your forum nickname, not the map :!:
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Postby Rad Ished » Tue Jun 23, 2009 8:58 am

aha aha HA ah ha AHAHAHAHAHAHAHAAAAAAAAAAAAAAHAHAHAHAHAHaaaa
oh the irony
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Postby tundramagi » Tue Jun 23, 2009 9:17 am

alpha wrote:
tundramagi wrote:TundraMagi is not a bigoted map
I was referring to your forum nickname, not the map :!:


My nickname is MikeeUSA. Are you new here?
Perhaps at this time my current login is "tundramagi", but before that it was some other random word or phrase, and after this it will be another. Sometimes it's just random letters typed out untill I feel there should be a space or carraige return.
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Postby GreEn`mArine » Tue Jun 23, 2009 12:26 pm

Throwing in some actualy knowledge into quad timing: Certainly most players do not use an external clock but do the math, where they add (or subtract,depending on incrementing/remaining map time display) 2 minutes. This, by itself, is the relatively easy part.

The skill that is involved in this are:
- to not forget to memorize the time when you hear it, especially when you are in a fight (I mean in case you are fighting at another place at the map and just hear the sound as background), as you have to do the calculation x seconds later when you have time to look at the clock again, and then you have to do 2 calculations, the 2 minutes calculation and then subtract/add x seconds to the seconds timer too

- actually remembering the time over a period of 2 minutes (yes, I do have problems to keep the time memorized, why?, because I also have to memorize a megahealth or armor respawn time, and too many times start messing with my brain) - this is probably the most important advantage of timers, that you can "forget" about that time and focus on other respawn times instead

- when you are in a lot of action, even if you still remember the timestamp when the quad comes again, it can happen that you are so busy that you simply "miss" it
a) either missing it totally, or
b) realizing that the current time is already too close to the timestamp - too little time left to prepare a good path/approach or do the proper preparation(getting health before) for getting the quad
Here a timer comes in handy as you can play sounds with it (sounds are the best notificators as you still manage to hear them in a fight), and you can play particular sounds 30 seconds before, 10, 5, 1 second before

You see, it's not a piece of cake to time the quad in real competitive play, as when you play you normally focus on other things. It's only a piece of cake if you did nothing else than timing the quad.
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Postby paperclips » Tue Jun 23, 2009 12:47 pm

lol, I just started to learn to time the damn thing! :D

Anyhow, but a randomness of 5 seconds sounds really good!

I also appreciate the suggestion about a timer on the spawn points.
This would be ideal to have on a beginners server.
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Postby tZork » Tue Jun 23, 2009 2:23 pm

divVerent wrote:The whole point is that there is NO skill in making timer scripts, or putting a clock next to your screen, or use the ingame clock, or whatever.

I agree 120%. Its kinda depressing seeing these scripts going off and then reading the same ppl who use em arguing abt the skill involved. (tough it can be somewhat tragi-comical at map end (when team speak goes to all) and X ppls quad scripts go burping out to everyone xD).

How abt giving it +/- 10 sec (or so) random spawn each respawn and no notify?
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Postby alpha » Tue Jun 23, 2009 2:34 pm

tZork wrote:How abt giving it +/- 10 sec (or so) random spawn each respawn and no notify?
Vote results answer it. NO.

tZork wrote:Its kinda depressing seeing these scripts going off and then reading the same ppl who use em arguing abt the skill involved.
Kinda depressing seeing you getting owned by the same people all the time.
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Postby divVerent » Tue Jun 23, 2009 2:52 pm

Interesting to see the poll result. Currently 9 vs 14. How many of the 14 are cheaters like alpha is?

Basically, the poll is too close to fifty-fifty to be conclusive. A compromise would be a just slight randomization, which is already being done and could even be reduced a little more. You timer using cheaters, just set your timer to 105 seconds and then you have 10 seconds time to get to the quad, and fight for it for up to 10 seconds till it finally spawns. Where is your problem? You are too noobish to hold a position for 10 seconds, but call yourself leader of the best clan? Ha!
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Postby alpha » Tue Jun 23, 2009 2:57 pm

divVerent wrote:Basically, the poll is too close to fifty-fifty
I'ts not even 40% for "yes", where did you pull 50/50 from ?
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