Randomized quad spawn

Discuss Nexuiz gameplay here.

Moderators: Nexuiz Moderators, Moderators

Should we have a randomized quad spawn time...

Yes, make it randomized
21
55%
No, leave it fixed
17
45%
 
Total votes : 38

Postby tZork » Tue Jun 23, 2009 3:15 pm

alpha wrote:
tZork wrote:How abt giving it +/- 10 sec (or so) random spawn each respawn and no notify?
Vote results answer it. NO.

tZork wrote:Its kinda depressing seeing these scripts going off and then reading the same ppl who use em arguing abt the skill involved.
Kinda depressing seeing you getting owned by the same people all the time.

So its less depressing getting owned by random ppl? That makes total sense, specially in the context of this thread! Anyway, grow up or be gone.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Morphed » Tue Jun 23, 2009 4:00 pm

I like powerups randomized, it makes it equal for players that play with default nexuiz w/o any scripts or playing long sounds that will tell them when it will spawn 10 seconds before.
Often some dude join servers and only he have strength and newbies don't have slight chance to even smell it, only because he have some script installed :/
if you really need fixed time, announce it for everybody 5 second before it spawns to make it fair for ppl that play with default nexuiz settings
Morphed
Alien
 
Posts: 197
Joined: Tue Feb 28, 2006 10:41 pm
Location: Poland

Postby GreEn`mArine » Tue Jun 23, 2009 4:35 pm

Don't understand my post (which you people seem to ignore, like everything I'm saying here) in a wrong way: I am FOR having an announcement of the strength. Simply for the reason that was mentioned before, giving everyone equal chances (people who know how to download a config and people who can't or don't want to).

Once having an announcement system, the discussion about having a respawn-jitter is super pointless ... I mean, for what have it jittered if it's announced anyway? At least it would be pointless if you read the next part:

Only thing I'd like to vote for is a higher amount of seconds for the announcement, e.g. already give hints like 15 seconds before, or even allow players to configure the amount of seconds they wish to be informed about the respawn (menu-setting). Could be placed at the same place in the HUD where the strength-counter (that is now only shown when you have it) is, e.g. showing negative seconds decreasing towards 0 (-15, -14 ....)
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
GreEn`mArine
Forum addon
 
Posts: 1509
Joined: Tue Feb 28, 2006 9:33 pm
Location: Germany

Postby Alien » Tue Jun 23, 2009 4:43 pm

^
||
The same what I want.

But why announcing instead of keeping time until respawn on the hud? That would be much more comfortable. Random spawn was introduced not solely for preventing timers. There are other reasons.
Last edited by Alien on Tue Jun 23, 2009 5:07 pm, edited 1 time in total.
Alien
Forum addon
 
Posts: 1212
Joined: Tue Apr 22, 2008 7:12 am

Postby parasti » Tue Jun 23, 2009 4:54 pm

I basically agree with GreEn`mArine. As long as the quad spawn is announced to everyone at least 10 seconds ahead, personally I don't (and I don't think anybody would) care if and how random it is.
parasti
Alien
 
Posts: 110
Joined: Sun May 11, 2008 11:32 pm
Location: On the walls and the ceiling

Postby Alien » Tue Jun 23, 2009 5:04 pm

What's the difference if you announce 10 secs or 2 minutes ahead?
Alien
Forum addon
 
Posts: 1212
Joined: Tue Apr 22, 2008 7:12 am

Postby tundramagi » Tue Jun 23, 2009 6:31 pm

alpha wrote:
tZork wrote:How abt giving it +/- 10 sec (or so) random spawn each respawn and no notify?
Vote results answer it. NO.


Alpha: you don't have SVN commit access, you don't make any decisions. How do you like that alpha: that you can stamp and scream and complain and make no difference. You don't make the decision and there is nothing that you can do about that.

Your NO is worth nothing. I wonder if your mentally challenged, trying to control development of a game by... well whatever it is that you do (pissing off the devs.) Maybe you think they'll get pissed off and leave nexuiz (and thus not change it from whatever pristine state you like it in) rather than just banning you.

alpha wrote:
tZork wrote:Its kinda depressing seeing these scripts going off and then reading the same ppl who use em arguing abt the skill involved.
Kinda depressing seeing you getting owned by the same people all the time.


Next time he'll tell you how he's so distinguished with all the research papers he's written, all the women he has, and that (by the way) you're just a "pathetic videogame nerd".
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Postby tZork » Tue Jun 23, 2009 6:45 pm

Alien wrote:^
||
The same what I want.

But why announcing instead of keeping time until respawn on the hud? That would be much more comfortable. Random spawn was introduced not solely for preventing timers. There are other reasons.


What if the map has more then one strength pwrupp?

I do agree that announcing + random spawning makes little sense. Perhaps random + better _taken_ announcement could be a nice option here.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby divVerent » Tue Jun 23, 2009 6:52 pm

GreEn`mArine wrote:Don't understand my post (which you people seem to ignore, like everything I'm saying here) in a wrong way: I am FOR having an announcement of the strength. Simply for the reason that was mentioned before, giving everyone equal chances (people who know how to download a config and people who can't or don't want to).

Once having an announcement system, the discussion about having a respawn-jitter is super pointless ... I mean, for what have it jittered if it's announced anyway? At least it would be pointless if you read the next part:

Only thing I'd like to vote for is a higher amount of seconds for the announcement, e.g. already give hints like 15 seconds before, or even allow players to configure the amount of seconds they wish to be informed about the respawn (menu-setting). Could be placed at the same place in the HUD where the strength-counter (that is now only shown when you have it) is, e.g. showing negative seconds decreasing towards 0 (-15, -14 ....)


I like that idea, but there currently can be more than one quad on a map :(
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby divVerent » Tue Jun 23, 2009 6:54 pm

The idea of the pre-announcement is focusing action on/towards the quad spawnpoint before it spawns. Five seconds are good for that, ten seconds would be too - except that a waypointsprite cannot currently show the remaining seconds (NOTE: I want to add healthbars to sprites for Onslaught anyway, so these could be used for a countdown), so an overly early pre-announcement would be annoying.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

PreviousNext

Return to Nexuiz - Gameplay

Who is online

Users browsing this forum: No registered users and 1 guest