tZork wrote:Alien wrote:^
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The same what I want.
But why announcing instead of keeping time until respawn on the hud? That would be much more comfortable. Random spawn was introduced not solely for preventing timers. There are other reasons.
What if the map has more then one strength pwrupp?
I do agree that announcing + random spawning makes little sense. Perhaps random + better _taken_ announcement could be a nice option here.
The most logical thing would be to display the time left until the earlier one, then switch to the later one, etc... or to have some sort of user controllable list with scrollbar on hud, which would be nice addition overall. I'm not against anouncement, anouncement is great but having accurate time left representation is always better. We could have both.
I haven't heard the answer why full length timers are BAD, but 5 - 10 sec announcements are GOOD? IMHO, there is no good reason not to allow user to configure whether he wants full length timers or let him define time until powerup respawn, when he should be informed about in on the screen or making an anouncement or doing both.
The second question is: can CSQC handle sound playing? If it can, why it is so hard to make multiple announcements for each powerup? (I'm not talking about annoucements for 11 sec, 37 sec, ..., but more like 10, 15, 30, 45, 60, 90).