
Now with a second fire mode: "firemines". They are small flames on the floor, and if you get too close to them, you get hurt by "sparks" coming out from them.
They can still be tuned using cvars to behave like the old seeker secondary

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divVerent wrote:Now with a second fire mode: "firemines". They are small flames on the floor, and if you get too close to them, you get hurt by "sparks" coming out from them.
They can still be tuned using cvars to behave like the old seeker secondary
divVerent wrote:Okay, updated the pk3.
Now, if DIRECTLY hit by a firemine, you burn for 4 seconds (unless you run into water fast).
Secondary is still the BFG-style blast.
I aim to get this into version 2.5.3, not into the soon coming 2.5.2.
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