
but it may be a lost cause.
However, it's just a game... including a loaded dice ;)
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Mizu Kitsune wrote:say you do fight against this, what about enemymodels and other settings like cl_handicap 0 or cl_handicap 0.0000000001 which lowers the amount of damage you receive and is a client side cvar instead of server side?
you know what?... never mind, i will save my comments for a later time...
Fnilp wrote:play to beat yourself, not others. problem solved.
4m wrote:If i can't play, why should others suffer the same? I want You to be happy!
dana wrote:4m wrote:If i can't play, why should others suffer the same? I want You to be happy!
I think one of the main aspects of a game is to create an environment in which players can compete against each other. This is quite impossible if you can change everything. It is not that the people don't have the choice… Why not make the game coherent?
As far as I know, warsow was a combination of open and closed source (battleye) for a while to prevent cheating.
Just take a look at here: http://playerkiller.toxicfarm.com/progr ... k-t819.htm
It's kind of a vicious circle... I think the logic results in the elimination of the human factor, because it's the only weak point
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