SERIOUS weapon balancing problems due new antilag

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SERIOUS weapon balancing problems due new antilag

Postby FraNcoTirAdoR » Sat Oct 03, 2009 12:10 pm

I heared that the new hotfix will be out very soon, I think it should also contain some weapon balancing too. I know the time is not enough to test them out well but if the hitscan weapons get a little weaker its still much better than nothing. Fast recommendation after testing 2.5.2 for more than 12 hours looking for weapon balance solutions:

shotgun: abnormal that someone starts a weapon that kills this effective, the current shotgun makes rocketlauncher, crylink and hagar completely useless (players havent discovered it yet) I couldnt test shotgun in a 8 player close range deathmatch game but i know exactly what would happen... Recommendation: reduce damage to ~65-70% percent. Ohh yeah, its push is *GIGANTIC*. Should be halved or quartered.

machinegun: finally nexuiz got a lightning gun. Currently this is the strongest weapon in nexuiz due the new antilag. Recommendation: 150% refire rate, 30% damage, so tracking of the enemy is much more important, also it would consume more ammo, people can spam for hours with one single pickup.

nex: strong as always, damage back to 100 in my recommendation, push back to 70%.

rifle: extremely usable since the new version, i would however slower the refire rate a tiny bit, maybe 20% percent, the damage is mostly okey.

so these are my recommendation, currently 2.5.2 servers are completely messed up, hitscan weapons dominate over all, electro, crylink, hagar and even mortar is useless to pick, becuase the effective rate of hitscan weapons is so gigantic. Please DO consider serious weapon balancing on hitscan weapons for the hotfix, if nexuiz servers will be like this for months the game would be completely ruined.

Im currently trying these settings on lda's server, if anyone wants to test them filter for "lda" in the server filter :P
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Postby divVerent » Sat Oct 03, 2009 1:51 pm

SG: made weaker now. Push stays, it always has been that way.
Uzi: reverted to damage values from before antilag got broken.
Nex: down to 100 but I bet it's STILL overpowered.
CR: refire slightly slowed down.

But don't worry, 2.6 will have an entirely different balance, with an even more effective shotgun.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Ronan » Sat Oct 03, 2009 2:05 pm

MoNastery CTF runs these new settings that will be in hotfix/2.5.3 version. What changed exactly for now :

Code: Select all
-set g_balance_shotgun_primary_damage 12
+set g_balance_shotgun_primary_damage 9
-set g_balance_shotgun_secondary_damage 12
+set g_balance_shotgun_secondary_damage 9

-set g_balance_uzi_first_damage 35
+set g_balance_uzi_first_damage 30
-set g_balance_uzi_sustained_damage 20
+set g_balance_uzi_sustained_damage 15

-set g_balance_nex_damage 110
+set g_balance_nex_damage 100

-set g_balance_campingrifle_secondary_refire 0.12
+set g_balance_campingrifle_secondary_refire 0.15

EDIT:
-set g_balance_campingrifle_primary_refire 0.7
+set g_balance_campingrifle_primary_refire 0.8
Last edited by Ronan on Sat Oct 03, 2009 5:31 pm, edited 1 time in total.
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Postby FraNcoTirAdoR » Sat Oct 03, 2009 2:21 pm

divVerent wrote:SG: made weaker now. Push stays, it always has been that way.
Uzi: reverted to damage values from before antilag got broken.
Nex: down to 100 but I bet it's STILL overpowered.
CR: refire slightly slowed down.

But don't worry, 2.6 will have an entirely different balance, with an even more effective shotgun.


Yeah i know 2.6 will have completely different balance, but it wont be out for a while i assume, so this made balancing pretty urgent :P

Ohh yeah, will that stuff be fixed that on some servers the match is just never ending? The match is always extended by 2 minutes.

I also recommend to increase the camping rifle refire time a tiny bit, maybe from 0.7 to 0.8 or 0.9, on some maps like ngstation camping rifle really made the game unplayable.
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Postby Sepelio » Sat Oct 03, 2009 3:53 pm

I completely agree with Franco's suggestions. ngstation had the nex removed because of campers and now that the CR does its job properly its reverted back to its previous state :P
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Postby FraNcoTirAdoR » Sat Oct 03, 2009 4:37 pm

So far the changes are good, played 1-2 hours of DM with the balance changes Ronan mentioned above, much more playable than before, mg is nice, nex feels to be okey too. Couldnt test camping rifle for long, the secondary wasnt strong until now so the new value on that doesnt really make difference, i still think people can spam with the primary too much and too fast.
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Postby divVerent » Sat Oct 03, 2009 4:50 pm

You should have said so then :P I thought you were referring to the primary.

Okay, increased primary refire too now.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Lee_Stricklin » Sun Oct 04, 2009 8:36 am

Agreed with most of the overpowered issues. I've gotten too many easy kills with the nex and the machine gun, the shotty on the other hand I only think should be slightly toned down. I think a drastic reduction (this is Nexuiz's enforcer dammit!) would be bad for the shotgun
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Postby FraNcoTirAdoR » Sun Oct 04, 2009 10:33 am

I think this new damage on shotgun is very good, it shouldnt be as strong as other pickup weapons since players start with it all the time.
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Postby ai » Mon Oct 05, 2009 5:04 pm

Ok, I can vouch for the shotgun being WAY overpowered. I actually don't need to pick up other weapons (more than Nex) to win. That's just plain wrong. Even with longer distances shotgun can easily kill. For CTF games this is totally unplayable as just 2 or 3 rather good players can defend the base just with the shotgun. The only reason to pick up RL or GL is to have a bigger splash radius than the laser to disorient the player, then switch to the shotgun to finish them off.

So, a starting weapon that is this powerful, what's the reason to pick up other weapons?
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