SERIOUS weapon balancing problems due new antilag

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Postby Samual » Thu Oct 08, 2009 6:48 am

... Works fine with my balance.... :)

exec balanceSamual.cfg

Enjoy.
Do it yourself, or stop complaining.
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Postby Lee_Stricklin » Thu Oct 08, 2009 11:37 am

Flying Steel wrote:
Lee_Stricklin wrote:Oh, they're modifying it so that it's no longer a broken weapon. Can you do me a favor and try to not scare the shit out of me in the future?


Well what you are saying is the thought of losing the Nex' aesthetics scares you shitless?

Because gameplay wise the Nex is completely redesigned- the Rifle has alot more in common with the current Nex than the 2.6 Nex gun does.

Don't get me wrong though, I like the 2.6 Nex alot better than the current overpowered one.


As long as it looks like a nex and feels like a nex I'm fine. The fact that they're redoing it is pretty cool since it dominates everything, I got frustrated as hell a few hours ago playing in CTF Gasoline Powered on House of CTF because the first team that gets those damn rail guns basically has the map controlled. Kind of weird, I don't remember it being broken in 2.3 or 2.4 in spite of it doing more damage. Maybe it's because it longer takes half an hour to fire after you click the mouse button.
I have left this website with the rest of the GPL Nexuiz community. You can find us at Xonotic.org
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Postby Flying Steel » Thu Oct 08, 2009 2:57 pm

Lee_Stricklin wrote:As long as it looks like a nex and feels like a nex I'm fine.


Well I can drink to that.

The fact that they're redoing it is pretty cool since it dominates everything, I got frustrated as hell a few hours ago playing in CTF Gasoline Powered on House of CTF because the first team that gets those damn rail guns basically has the map controlled.


I had a similar experience recently on Hydronex. The other team was using Nex guns exclusively.

Kind of weird, I don't remember it being broken in 2.3 or 2.4 in spite of it doing more damage. Maybe it's because it longer takes half an hour to fire after you click the mouse button.


Well I thought for sure it was 1.5 second refire always, but maybe it was 2 at somepoint, I don't remember anymore.
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Postby TVR » Thu Oct 08, 2009 3:12 pm

Lee_Stricklin wrote:...I don't remember it being broken in 2.3 or 2.4 in spite of it doing more damage ...


It's a side-affect of the overall reduction in player acceleration, the original 150 damage & 1 second refire was balanced for 500 maxspeed, and no weapon combos
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Postby FraNcoTirAdoR » Fri Oct 09, 2009 10:43 am

The fact that they're redoing it is pretty cool since it dominates everything, I got frustrated as hell a few hours ago playing in CTF Gasoline Powered on House of CTF because the first team that gets those damn rail guns basically has the map controlled.


Its the fault of the map not the weapon, nex wouldnt be as strong as it is currently if:

a, people wouldnt put it on open maps all the time
b, only 1 nex would be on the maps in middle position, encouraging fighting for it. Mikectf3 is a perfect example, thats how the basic layout of most CTF maps should be: semi-open with only 1 nex in good position.
c, spamming would be prevented with using different ammo on nex.

Its not the fault of the weapon that people create sniper maps all the time.
About hydronex: if you get through the sniper area of the map, nex doesnt dominate any more but mortar and rocket gets very important. I would say even hydronex is relatively a good map, because it contains infight and long-range figting areas, that you can avoid pretty well with going underwater.

Here is the logic:
huge distance between me and opponent -> i use the long range weapon of the game.

--> the most part of the map is open area -> i will need to use nex most of the time -> i will make most of my frags with it -> nex will feel powerful.

belive me, nex with 70 damage 1 second refire (semi shock rifle) wouldnt change this at all. Its natural that nex feels strong and dominating over all, because people are playing facing, greatwall, cbctf1 and mentalspace 99% of the time.


if nex would get range dependant damage combined with shock rifle attributes it could partially solve the mapping problems. For long range there could be camping rifle with 2.5 second refire and 110 damage.
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Postby ai » Fri Oct 09, 2009 3:04 pm

FraNcoTirAdoR wrote:About hydronex: if you get through the sniper area of the map, nex doesnt dominate any more but mortar and rocket gets very important. I would say even hydronex is relatively a good map, because it contains infight and long-range figting areas, that you can avoid pretty well with going underwater.

This is absolutely correct. I very often go under the water to the enemy base for two reasons.
1. To get cover from the Nexers, they never notice me unless you are standing in the Nex room right up at the window (then they can see someone come out of the tube). But if you don't pay attention they either don't see you, or won't have enough time to fire at you.
2. There's two huge armors which help very much, if they are there I of course take them. Both of them, not just our armor.
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Postby Flying Steel » Fri Oct 09, 2009 3:32 pm

FraNcoTirAdoR wrote:Its the fault of the map not the weapon,


I disagree for one of the reasons you mentioned:

"Its natural that nex feels strong and dominating over all, because people are playing facing, greatwall, cbctf1 and mentalspace 99% of the time."

People mostly play open maps in this game, so the weapons must be balanced for open maps too.

if nex would get range dependant damage combined with shock rifle attributes it could partially solve the mapping problems.


That's where it's headed, and it seems like a good enough solution to me.

For long range there could be camping rifle with 2.5 second refire and 110 damage.


You're more likely to see a 1 to 1.5 sec refire on the CR with the other stats remaining the same, methinks. Otherwise the devs would have just done that to the Nex a long time ago instead of making a replacement weapon.
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Postby ai » Fri Oct 09, 2009 4:53 pm

The whole thing: 'CR is not Nex and Nex is a new weapon' is so ridiculous!
Nex is the 'sniper' weapon in this game, why not make CR the 'shock rifle' that people so very much crave and make Nex this sniper weapon. It would be hella lot easier to do that than to create a new weapon for sniper and change the current Nex.
Nex is closer to sniper weapon than any weapon before CR, just makes sense to change that.

The bottomline is that, I want NEX (the model and the sounds) to be the sniper, not a new weapon. If you want a shock rifle, create a new one then. All this time Nex has been the sniper/rail weapon, would be very bad to change that suddenly with one version.

In the end, nothing is lost, people get a sniper weapon, and people get a shock rifle. Just that the legacy of Nex stays true which I believe is very important and one of the main true things Nexuiz brings.
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Postby Flying Steel » Fri Oct 09, 2009 5:24 pm

ai wrote:The whole thing: 'CR is not Nex and Nex is a new weapon' is so ridiculous!
Nex is the 'sniper' weapon in this game, why not make CR the 'shock rifle' that people so very much crave and make Nex this sniper weapon. It would be hella lot easier to do that than to create a new weapon for sniper and change the current Nex.
Nex is closer to sniper weapon than any weapon before CR, just makes sense to change that.


It might be a matter of perspective; when it comes to delivering accurate firepower the Nex is still the Nex- 60 damage every half second is powerful stuff that you don't have to make headshots with.

Making the Nex a headshot weapon could detract from its powerful "phaser" weapon feel, where you trash someone no matter where you hit them.

But the headshot is also a requirement for a balanced sniper weapon, since it requires some actual skill to snipe opponents.

All this time Nex has been the sniper/rail weapon, would be very bad to change that suddenly with one version.


It might actually be a particle beam, or at least it was before it was aesthetically overhauled with the railgun barrel and Eraser style smoke trails after 2.3.

If it is, then the camper rifle could be made into a railgun, aesthetically speaking.
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Postby fronten » Wed Oct 14, 2009 10:42 pm

Just telling, the Laser is also sort of fucked up.

Right until now, it was good for Jumping/Pushing and so it was used.
All right.
But now, the Weapon functions, i mean the basic ones, have been altered!

I don't really know why Laser at all has been changed..

Laser was Primary: Laser and Secondary: Switch to last used weapon.
You were able to use it for everything, including angled jumps.

Now you got this awkward secondary function -the .. how call? push to back for a jump forward. Which also means the useful 'Switch to last used weapon' is gone. Primary Laser is not that good for jumping anymore.
[any way to emulate this with same behavior for secondary now???)

Really, why that?
If people are unable to do proper laser-jumps (and no, they aren't), then let's have them learn them. but the secondary is a half-assed substitute for the real deal. Ever tried using it for jumps not straight frontwards? Sucks ^^ Angled jumps? Pffff.

I am very glad this mode is not seen on most of the servers though.


Overall: Please keep the laser as it was and please, please, with cream on top, don't alter the already known basic weapon functions that much.


Oh, that might have taken me to the new steerable Rocket, but because it is not often used, and overall its unsteered behavior remained the same, i don't complain.

(Please stick to minor adjustments to power, accuracy and such.
You cannot make a whole new game out of Nexuiz.)


Thanx a LOT anyway, it is still always a great gaming experience!
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