SERIOUS weapon balancing problems due new antilag

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Postby Lee_Stricklin » Wed Oct 21, 2009 7:56 am

Flying Steel wrote:It seems like removing continuous fire for the MG would be kind of a radical change that might detract from its theme of a bullet spray gun. All it needs to be balanced is a damage reduction anyway, methinks.

But I think overheating would be a good idea for the HLAC, which otherwise will loose its 'kick' spread and fire rate in the upcoming 2.6 series. So a good application of the overheating counterbalance would be on that weapon.

(To be clear, what you describe as kick is currently implemented in the HLAC.)


Agree on the HLAC, I toyed around with a slowed-down version of it on some random server and that was almost as bad as gun-boating in Net Mech because it was so damn accurate. As for the machine gun, I think it needs to have both the damage and fire rate toned down a little so that it's balanced again, but doesn't feel radically different.
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Postby ai » Wed Oct 21, 2009 8:56 am

Yoda almighty wrote:i thought of a few ideas to help balance the machine gun a little, to make it harder to spam with.

burst mode: instead of firing as a continual stream, the gun fires in bursts of several shots, before you have to let up on the trigger and fire again.

overheat: a similar idea to burst mode. you can fire continually, but if you do it for to long, the gun overhears, and you have to let it cool down for a a second or 2. this could be avoided by firing in shorter bursts

kick: as you fire the weapon, it gets harder to aim in one place, due to the force of the bullets making the muzzle move around.

I actually like all these ideas, a little less the kick idea but still good. If the kick is implemented it would have to be tastefully and not like CS where the first shot aims spot on while the others go anywhere BUT where you aim at. :P

Bursts or overheat, both good and wouldn't care which one as long as one was implemented. If bursts, then maybe keep the the current (or slightly altered) damage as that would make up for the short pause. While, during the pause whoever gets shot at has a sec to think what to do next to avoid being hit.
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Postby Flying Steel » Wed Oct 21, 2009 2:52 pm

Lee_Stricklin wrote:Agree on the HLAC, I toyed around with a slowed-down version of it on some random server and that was almost as bad as gun-boating in Net Mech because it was so damn accurate. As for the machine gun, I think it needs to have both the damage and fire rate toned down a little so that it's balanced again, but doesn't feel radically different.


The slowed down version that you played is unfortunately the future 2.6 HLAC. Version 2.6 will destroy the universe.

I wouldn't turn down the fire rate on the MG though because then it uses ammo even more slowly and its ammo consumption should be more balanced with that of the other weapons I think, because they are all about as lethal now.

But the MG's damage needs to be turned down to 25 and 15 or so, from where it currently is at 35 and 20. For some reason, the MG's damage has actually increased since 2.5.1 in addition to being made hitscan (again).
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Postby Yoda almighty » Thu Oct 22, 2009 12:18 am

for kick, i was thinking if you fire for if you fire for maybe 3 or 4 seconds, it starts to move around worse.

and burst, you could avoid it simply by letting up on the fire button every couple seconds.
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Postby ai » Thu Oct 22, 2009 8:30 am

I was thinking like CoD for burst, small short bursts and you'd have to let go the mouse before each one. One would would last like a second or so.
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Postby morfar » Thu Oct 22, 2009 8:48 am

Sry, 2.5.3 is 17 days late. But the biggest issue is fixed; older linux distros had problems before. So it should be out the next few days.
The balance is tweaked in 2.5.3. It's as usual untested, but iirc some 2.5.2 server use those settings.
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Postby ai » Thu Oct 22, 2009 12:36 pm

I still say release JUST a weapon balance fix and water bug fix _now_ and take your time on anything else. It was stupid to postpone such a crucial (apparent) fix in the first place.
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Postby Lee_Stricklin » Fri Oct 23, 2009 3:54 am

ai wrote:I still say release JUST a weapon balance fix and water bug fix _now_ and take your time on anything else. It was stupid to postpone such a crucial (apparent) fix in the first place.


True that.
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