Flying Steel wrote:It seems like removing continuous fire for the MG would be kind of a radical change that might detract from its theme of a bullet spray gun. All it needs to be balanced is a damage reduction anyway, methinks.
But I think overheating would be a good idea for the HLAC, which otherwise will loose its 'kick' spread and fire rate in the upcoming 2.6 series. So a good application of the overheating counterbalance would be on that weapon.
(To be clear, what you describe as kick is currently implemented in the HLAC.)
Agree on the HLAC, I toyed around with a slowed-down version of it on some random server and that was almost as bad as gun-boating in Net Mech because it was so damn accurate. As for the machine gun, I think it needs to have both the damage and fire rate toned down a little so that it's balanced again, but doesn't feel radically different.