A Formal Letter of Complaint from a Humble Flag Thief

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Postby rashdawg » Sun Nov 01, 2009 2:34 am

Well I haven't even downloaded this game, and after reading this I don't intend to. I am just a somewhat below average quake style game player. (I play another free game, and usually sites don't want you to mention other games). If your saying that agressive play is being punished, and people are not pushing out of their base this game doesn't seem to fit my style. I'm glad I didn't waste my time downloading this.
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Postby Sepelio » Sun Nov 01, 2009 2:47 am

rashdawg wrote:Well I haven't even downloaded this game, and after reading this I don't intend to. I am just a somewhat below average quake style game player. (I play another free game, and usually sites don't want you to mention other games). If your saying that agressive play is being punished, and people are not pushing out of their base this game doesn't seem to fit my style. I'm glad I didn't waste my time downloading this.


I dont see it like that. Its supposed to be there to encourage team work. The problem was before that the scoring system for CTF was based on points. This included caps, frags and returns. That kind of broke things, because your team could just sit on defence and camp until they won from returns.

Anyway. For the team to win now, you must discard personal score and go for the caps.

The problem is that if you are a rubbish flag runner and you lose the flag repeatedly your personal score will be crap. The idea there is to discourage 'lone wolf' play and encourage people to play as a team.
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Postby ai » Sun Nov 01, 2009 9:47 am

rashdawg wrote:(I play another free game, and usually sites don't want you to mention other games).

It's ok to mention other games nothing wrong with that. If communities has no tolerance for that, then I say those communities are not worth spending time on.

For the CTF I've already mentioned that the punishment system will go. The next version on for all future a normal system will be in place unless a crazy dude comes and gains power.
However, something tells me this person will not come back nor see this message, so ultimately I'm talking to myself here. But that's alright, I do that all the time and I like it. (I'm not crazy.. I'm just odd.)
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Postby Komier » Tue Nov 03, 2009 3:33 am

I guess I could be considered a very skilled player. (?) Probably not anymore since I haven't been able to play a lot, but that's beside the point. When I played ctf (rarely), I could flag cap all day and do very well, but I prefer the defense. (mid air electro shots are satisfying) I'd usually push for other people, mid- or lower-skilled, to go get the flag, and I'd be there defending them when they get back.

I would rather there not even be an individual score, since it has no meaning to the game. I don't care that I had a score that consisted of only frags because I knew that those frags were would-be flag carriers. If you take out the individual scores, then the only person able to accurately judge an individual is that individual (The way it should be in my opinion).
Every government interference in the economy consists of giving an unearned benefit, extorted by force, to some men at the expense of others. -Ayn Rand
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Postby Oblivion » Sat Nov 07, 2009 10:56 am

Very interesting idea lda. I kinda like it. Because yes, given how crappy the current system is, I've pretty much given up assessing players by their scores. What I look at are simple: caps, pickups, fckills, returns, deaths, and number of kills (teamkills would also be an interesting addition to this). It would actually be nice to see that, imo.

But then again, it would bring back the problem of kills becoming the main 'score' for players (which encourages a more deathmatch type of play). Anyway as long as it's changed I don't care much. >.< rashdawg is just an example of why the nexuiz community isn't growing anymore.
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