The purpose of this thread is to question the apparently pro-camping scoring system of the current version's CTF. As I understand it was implemented to encourage actual CTF and teamplay rather than focusing on individual scores like in the older versions. Here is why it fails:
1) It rewards flag caps generously. A bit too generously, but don't really have a problem with that.
2) It rewards flag returns but not fc kills. <- Does not promote defense but rather camping, since camping the flag itself is the only way you can ensure to pick up your flag immediately after killing the enemy fc. (i.e. 'oooh, enemy incoming!' *waits until he pounces on the flag, shoots him with a nex, happily returns the flag from the remains of the unfortunate flag grabber which has only actually moved a few inches from the flag base).
3) The most paradoxical of all. It punishes failed attempts at getting the enemy flag SEVERELY. I mean... what's the reasoning behind this? If anything else, attempting to get the enemy flag should be ENCOURAGED not punished by inflicting a score deduction IN ADDITION to the reward given to the happy camper for returning the fallen flag.
I know I know, I'm contradicting myself since I'm actually referring to individual scores even if I've already stated that they shouldn't really matter, and it should be teamplay first. But this is not the way to tell noobs that. To them, scores do matter. How are they supposed to think when the few times they attempt to actually play CTF and get the enemy flag they end up with negative scores? It gets also rather annoying when you've been the single most active player in the team, attempting to get the enemy flag by yourself because the rest of your team don't want their scores dirtied up by failed tries only to be blamed of the defeat because you have the lowest score. (think: Me, 15 pickups, -25 score; Random noob: 0 pickups, 60 score (all by camping the flag): "My team sucks! Especially Oblivion, look at his score! Newb!"). It's gotten so bad that nobody actually defends an incoming friendly FC or even pick up a dropped flag. Preferring to stay by our own flag and fragging enemy would-be FC's for individual points.
There are also quite a lot of instances when the only players who actually have caps and pickups have the lowest scores, while those who have 0 and 0 in pickup and caps boast high scores from camping.
I am by profession and by the tyranny of ping, a flag thief. I avoid confrontation basically since I suck at close quarters combat and go directly to getting the flag (although I do prioritize killing fc's too). I try and try again to get the enemy flag, regardless of wether I die trying and in the old system, even if I do fail A LOT I recover it when I do cap, and it keeps the game active instead of being campfest TDM's. Not to mention instances where I deliberately pick up the enemy flag even when I know I will die just so I can stall an enemy cap and give time for my other teammates to kill him and return our flag. Why am I punished for that noble act of self-sacrifice!

I know what the scoring was meant to achieve and I've seen the past semi-flamewars about this. But to put it simply, when implemented: it doesn't work.
Perhaps it does in all-pro private servers, but do try and see the scores on public servers. The reasoning is this: It's infinitely easier to kill an enemy fc and return the flag than it is to get an enemy flag and cap it.