Confessions of a typefragger

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Confessions of a typefragger

Postby Dokujisan » Mon Oct 26, 2009 2:09 am

More and more lately, I have been feeling the need to shoot and kill players who are typing during the game. Here, I'll explain why.

Imagine this scenario. I know you've seen it a lot. I have seen and experienced this too often.

Story begins...

The scene starts with Doku running around during a CTF match on a lovely server on a lovely day. He is having a most happy time. He actually has a smile on his face as he is playing.

As he's running, he turns a corner and sees an enemy.

dun dun dun

He fires!!! Oh... oops. He then sees that the player has a bubble over their head. He says to himself...

Oh Doku, you shouldn't shoot that person. See the bubble over their head? They are obviously chatting. That would be rude. They don't deserve to be shot. They are just having a nice little chat in the middle of the game.


So then Doku moves on his merry little way. Then suddenly, out of nowhere....BAM! Doku finds himself lying on the ground helplessly.

Oh no! What happened? Someone killed me!!! Who could have done this? Where did they come from?


,says Doku.

He looks at the server messages and sees....*gasp*....the same person who was just chatting a moment ago!!!!!!



Image
Image
Image
Image


Doku was as shocked as them!!!!!!!! (especially the orangutan)

How could that person have done such a cruel thing? Doku was kind and respectful to leave them be, only to have them shoot him in the back!!!! What is wrong with the world?!?!


---------------------


So anyway.... I've seen or experienced this too many times to count. So it's crazy that chatters in the game will complain so much about typefragging when they themselves pull this off all the time. I say screw chatters in game. They should stop complaining about being shot while you are chatting. That is until Nexuiz has some way to reduce this from happening.

Here's an initial idea....

g_chat_protection 1

If someone is chatting for more than 1 second, then they are made transparent and they are invulnerable, but they also can't move and can't shoot for 5 seconds after they stop chatting. This won't be allowed if they have the flag.

Perhaps there can be multiple cvars to adjust it however the server admin wants. Like g_chat_protection_delay would set the amount of time the person is affected after they stop chatting. Maybe g_chat_protection_trigger would define the amount of time needed before a player is in "chat mode".

That's the only solution I can think of right now. What say you?


Edit : maybe g_chat_protection_pause 1 will determine whether the player can't move during the 5 second delay.
Last edited by Dokujisan on Mon Oct 26, 2009 3:28 am, edited 4 times in total.
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Postby alphagod » Mon Oct 26, 2009 2:39 am

Great post Dokujisan, anyways IMHO you either play or type you should expect to get killed, if you really want to type on a safe aka no dying field go to IRC or any other messaging service or spectate.
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Postby Silica Gel: Do Not Eat » Mon Oct 26, 2009 2:55 am

Image

I feel your pain. This has happened to me a few times


However, I think your idea would be abused.

On some maps it could prevent you from dieing from a fall . If my health is low I could chat
until it regenerated . I could "chat" inside an enemy base until more teammates arrived.
I could chat on top of pickups. What if someone drops a flag on a chatting person?
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Postby Dokujisan » Mon Oct 26, 2009 3:14 am

well...what's an alternative?
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Postby TVR » Mon Oct 26, 2009 3:19 am

Giving, without expecting anything back, made, and continues to make, Nexuiz, and other FOSS projects, possible.

Perhaps the same (doctrine) should apply when you play Nexuiz.
Last edited by TVR on Mon Oct 26, 2009 3:25 am, edited 1 time in total.
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Postby Dokujisan » Mon Oct 26, 2009 3:22 am

TVR, make better sense, please.
How does whatever-you-just-said apply to this conversation?
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Postby Lee_Stricklin » Mon Oct 26, 2009 5:00 am

I used to stare down enemies typing (often times screwing with them by firing highly visible shots above or past them lol) as I walked past them, but lately I've been finding people abusing the chat bubbles and will shamelessly frag chatters now.
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Postby ai » Mon Oct 26, 2009 6:57 am

I still stick to the rules of engagement...: This is a game, not a chat room. If you type you are playing with the devil. Typefrags are TOTALLY ACCEPTABLE. If people can't handle it, they should quit gaming and find a website like Facebook or IRC.
Complaining about being killed in a game is... I have no words... honestly.

Don't treat chatters any more different than any other enemy. Do you see people treat them well in other games? I so far haven't.
No need to invent some kind of chat protection and cvars, that's ridiculous.

This has always been how I viewed things, however I sometimes ignore shooting chatters but not always.
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Re: Confessions of a typefragger

Postby divVerent » Mon Oct 26, 2009 7:14 am

Dokujisan wrote:g_chat_protection 1

If someone is chatting for more than 1 second, then they are made transparent and they are invulnerable, but they also can't move and can't shoot for 5 seconds after they stop chatting. This won't be allowed if they have the flag.

Perhaps there can be multiple cvars to adjust it however the server admin wants. Like g_chat_protection_delay would set the amount of time the person is affected after they stop chatting. Maybe g_chat_protection_trigger would define the amount of time needed before a player is in "chat mode".

That's the only solution I can think of right now. What say you?


Edit : maybe g_chat_protection_pause 1 will determine whether the player can't move during the 5 second delay.


Very bad idea. That means that:
- either you will be blocked from at least shooting 5 seconds after a line of chat - EVEN IF IT IS "hey guys in my team, the bad guys with our flag are here!" This would be the end of team communication.
- or, it will be easy to abuse by e.g. opening chat right when a rocket comes, or at least for putting up the type sign, and then backstabbing when someone turns around. Note that the traitor cannot be shot with your protection, so he has ideal chances to backstab once the enemy turns around!

In other words: because of the first point the moving/shooting block for X seconds is harmful. Because of the second point, it's also harmful if you do NOT block moving/shooting for X seconds.
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Postby halogene » Mon Oct 26, 2009 9:08 am

Dokujisan wrote:TVR, make better sense, please.
How does whatever-you-just-said apply to this conversation?


Maybe TVR means giving (in terms of "giving respect" to typefraggers by not killing them) without expecting to receive the same or any acknowledgement whatsoever of the respect you showed? That would be the way I deal with typos. Erh, chatters, I mean. Ok, if someone is really abusing it AND I would notice that then I would try to make an exception for this player. But especially the latter condition is highly improbable.

Or did TVR mean "code it yourself, if you want to make it happen"? :?:

Anyway, I think div made a valid point.
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