Pfft you call those weapon upgrades?
See: http://free-game-downloads.mosw.com/aba ... blast.html
That game had weapon upgrades.
Ah here we are, just skip through it to see the final awesome result:
( I have this for the amiga, its great fun)
Moderators: Nexuiz Moderators, Moderators
Lol, nice video/music -- But well, wtf spread?... I thought I had the spread a lot higher for secondary (Even primary) --- I'll look into fixing it in the morning.tZork wrote:This "nerf" of yours Samual.. its not nerfing.
(Just uploaded, quality will get better)
Samual wrote:Lol, nice video/music -- But well, wtf spread?... I thought I had the spread a lot higher for secondary (Even primary) --- I'll look into fixing it in the morning.tZork wrote:This "nerf" of yours Samual.. its not nerfing.
That shouldn't be an issue, as one could simply listen where the shots are coming from.. Even with stereo headsets it should be fine. And well, yeah it's incorrect in SVN. Apparently I forgot to commit it from my local version, and when I merged it later I deleted my own changes.tZork wrote:Its the setting as they are in svn (when execing your balance config. On a side note, its hard to tell where your hit from w/o any force at all (bots obviously don't care, but if you look at the vid ~1min in you see me doing the spindoctor to find out where the hurt is coming from).Samual wrote:Lol, nice video/music -- But well, wtf spread?... I thought I had the spread a lot higher for secondary (Even primary) --- I'll look into fixing it in the morning.tZork wrote:This "nerf" of yours Samual.. its not nerfing.
Well I was thinking about doing a similar falloff from the Nex to all bullet guns, but well.... that just seems a bit much for the shotgun, as the secondary is already 0.17 spread --- Do you have any idea how much spread that is?AnArKiSt wrote:Could you make damage from the shots decrease as distance from the shooter increases? That will help reinstate the SG as a close range weapon, I guess.
Samual wrote:Well I was thinking about doing a similar falloff from the Nex to all bullet guns, but well.... that just seems a bit much for the shotgun, as the secondary is already 0.17 spread --- Do you have any idea how much spread that is?AnArKiSt wrote:Could you make damage from the shots decrease as distance from the shooter increases? That will help reinstate the SG as a close range weapon, I guess.![]()
But, maybe.
RoyalAbidi wrote:Totally disagree. That awesome shotgun is one of the reasons I liked this game to begin with.
Users browsing this forum: No registered users and 1 guest