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Flying Steel wrote:But uh, what's wrong with 2.5's physics?
tZork wrote:Flying Steel wrote:But uh, what's wrong with 2.5's physics?
Its old, gotta change things up every release to keep 'em guessingSeriously tough, i second this question.
Flying Steel wrote:It's not that we wanted faster physics, its that we didn't want the havoc weapon balance that was going to make killing someone take forever (and be terribly boring in every other way too).
Your physics aren't bad and they'd probably be really fun on open maps, but they aren't really better than 2.5's, so IMO 2.5 physics should be default for 2.6, which could then focus on being a significant weapon balance change.
If there was character class code working, I'd recommend simply spreading these different physics presents over different characters. So I'm not against different physics, just if you have one default preset, then it seems like 2.5 is the best fit yet for such a place.
They can with a mapinfo file.. But, regardless, that should not happen for balance (It's fine for physics) --- Balance always changes and over time the map would become obsolete due to outdated balance. (For example, if the game code changes a lot)Lee_Stricklin wrote:If possible, I always thought physics and weapon balance should be map specific, but I don't know much about the inner workings of Nexuiz or Dark Places and I can't code for squat. Ideally that would be the best way to do it though.Flying Steel wrote:
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