Flying Steel wrote:I'd prefer the longer refire on SG primary as well. Gives it more distance from MG and Crylink. Something like the shotgun from sauerbraten or halo.
I would make it like Halo or Sauer, but they both CHEAT with the projectiles for the shotgun... Cheating sucks. Anyway I disagree with making it a pickup as it is not too strong nor too weak to be a spawn weapon. Also: MG as spawn weapon? SERIOUSLY FRUITIEX, GET OUT OF YOUR QUAKE-NEXUIZ MIXTURE...

I already increased the laser projectile speed from 9,000 to 12,000 (All laser weapons use this value now too -- Although that's the only laser weapon I have enabled in the balance). I had to do this so that the projectile would arrive at nearly the same time as before with a fire delay (This is to compensate for the 60fps ticrate planned for 2.6) The uzi is already nerfed a lot due to high refire rate, I had to balance it out so I removed all force from the uzi and lowered the damage significantly. (Same goes for shotgun, no force..... It's wrong.)
FruitieX wrote:Samual wrote:...
Problem is, if it's weak and has a "fast refire rate" it means a spawnraper can just sit there with his nex, then fire a mortar at you, death within half a second - one second *looks at kojn >:)*. You might get a chance to fire two primary shots at the enemy, which won't help much (especially now that you "nerfed" them even further). What should be considered is a SLOW refire, HIGH spread, HIGH bullet count and as a result of that obviously a lower damage per bullet. Take a look at the Nexrun shotty for instance, you can do about 120 damage if you fire a really good shot from within close range, and still use it over long ranges but at a MUCH lower damage, still easy to hit though. Total maximum damage should of course not exceed what you spawn with, else this idea can backfire

I don't really think spawn raping is an issue.. For one, it's CERTAINLY not an issue in team matches unless the enemy team is raiding your spawn.. In which case, you have the upper hand as you get to spawn right back there with your health again. In 1v1s, this only a minor problem really. Those who know how to spawn rape also know how to avoid being spawn raped (Get the fuck out of there quickly), it's a matter of your opponents skill versus your skill. If you're worse, you should be losing imo.

Even so, predicting spawns is not possible (It's random) and even if you do get lucky, the enemy was the one who died in the first place. If they didn't die and you did, they would be the ones in the position to spawn rape you. However, one perfect solution to this is calculating enemy distance from spawn points when attempting to spawn, then selecting the one which is furthest away from the enemy (In DM only of course, or TDM or other game modes where this would work).
Now, I also agree with the shotgun being a pickup. Laser is a bit too weak to have as your only starting weapon though, which is why we could just nerf the damned uzi once for all and have that as a starting weapon. What's the current DPS of the uzi at really, 300? Feels so after playing a couple of rounds against the frag machines.

The current DPS of the primary of the uzi is ~91 and secondary is ~72. (AND THAT'S IF YOU HIT EVERY SHOT, WHICH IS HARD considering it fires 13 shots per second) along with 0 force, it's not exactly a strong weapon. It even has 0.05 spread on primary and 0.015 on secondary.
BTW, what Green did isn't enough, it's wrong for 2.6 balance. (Perfect for 2.5.2 balance, though)
Edit: I'd like to say that it seems most of you haven't really examined my balance

Your lack of understanding for it (e.g. thinking the mg dps is 300... But that's not the only example) annoys me, please read balance.cfg in latest SVN (ALWAYS LATEST, as in the same day at least in case I make a change) before commenting on the balance. If you don't understand something about the balance, e.g. the uzi settings (They're confusing unless you know how it works) then simply ask how that works. Note: There are some parts of the balance which i'm completely undecided on right now, example being health and armor and ammo. So many people have so many different opinions on these, it's very hard to decide. Note: I'm looking for opinions which understand reasons to change it and not to change it, not "I don't want things to change" opinions. So ignore those aspects of the balance for now please, I need to do more testing and etc to find out what to do with those. I also need to develop the LMS health and ammo settings, and many other settings which take time to make.. I can't start on that until I decide on the primary health and armor and ammo though.